Rewrote auratracker via XML+Lua for future in-game config support, now it's possible to track buff and debuffs.
Tracked auras cap increased to 8
Changed the way localization strings are stored, (un)fortunately no namespaces for XML
Revised minimap code
Removed PvP microbutton
Oops, typos and names..
Swapped few fonts for better compatibility with non-latin locales.
Tweaked PetActionBar a bit.
Updated rep and exp modules
Added missing "enabled" entries to default config.
Added slash to toggle AT header
Fixed EclipseBar var naming issue.
Rewrote and optimized actionbar related code.
New button textures.
Minor tweaks.
Finished rewriting actionbars module, added new textures
Added actionbar manager, only works with default bar settings
Dem trailing whitespaces... Kill 'em all!
Fixed few things about micromenu
Added new textures, mb will change in the future, though..
P.S. mb I should hide it behind one button and show it on click? Hate this asymmetry..
Why did I use that for loop? Gosh...
Embedded oUF, oUF_Experience, oUF_Reputation and oUF_FloatingCombatFeedback.
Better for curse users.
Added spellID to player/vehicle buff/debuff tooltips
Added heal and damage absorb tags to player frame
Fixed rep/exp bar tainting
Oopsie...
Tweaked microbutton textures.
Switched to oUF default classicons module.
Updated .toc number for curse beta update.
Reformatted minimap code a bit.
Updated embedded modules.
Added slash to show AT command list
Moved PetBattle buttons to a bit.