:laughing: that wasn't so bad...  except i need to put walls in my cells list (not only for lighting but also for blood
:electric_plug: walls are not actually part of the map (and therefore get cool lighting effects)
:hatching_chick: make the bat not able to walk through walls, also fixing that bug where sometimes the bat would have nowhere to go and the game would crash
:herb: color cleanup also fixing the darken looparound bug
:spaghetti: hex colors mean pretty fading effects
:tophat: monsters get faded too
Merge pull request #4 from zenkalia/walls_and_shading

Walls and shading