update lil_patrick.fbx with bones and skin, update prefab
add 3 animations


Former-commit-id: 92975ee95b166915651f7982a3951493274fec01
Merge branch 'master' of https://github.com/Double-Fine-Game-Club/bad-golf-community-edition


Former-commit-id: fcf8f707005e91940953f240d38488359c3dc40b
Merge pull request #75 from Double-Fine-Game-Club/bobDev

Bob dev

Former-commit-id: 3bf2b3551f10d32df03d442383c85ef45148a91c
Started work on a skinned UI


Former-commit-id: f66853eceb39281ea10ddd28ce5f45a45de2327e
Fixed scenes used in build

issue#74 - Fix Build Setings Following Path Restructure

Fixed scenes used in build  so that they use the new asset path.


Former-commit-id: 84a6ac847b4709b19b9913a72f4f55390b9a7ba2
Updated asset paths in Config.cs

Changed the file path for assets used in the config script & xml


Former-commit-id: dc81cf9c090c01f4ee4a9cf3418b6d2d9df278b1
Merge remote-tracking branch 'upstream/master'

Conflicts:
	ProjectSettings/EditorBuildSettings.asset
	assets/scripts/Config.cs

Former-commit-id: 02a44ca6799a1ba81e3d6937f9f2bb725307479c
added back build settings


Former-commit-id: 2087c440fa651db79238f11b93c1487517bd9038
Some work on my skinned gui scene


Former-commit-id: 1664ae21a28fdc529332c76661f6a6451964be7d
More gui work


Former-commit-id: f154daaf0d62ab63546d4ece3d6f08d47f42eff2
Added source files for built in skin as a starting point


Former-commit-id: 504b054b922db3a0b151dd55f4078839ffebee94
Started modding gui element styles.


Former-commit-id: 326cb4fbec615e151f15935c161f252a4f6b3132
Merge branch 'master' of https://github.com/Double-Fine-Game-Club/bad-golf-community-edition


Former-commit-id: 0136fbe0d42d2697ccc13b24aa41a684ecd24269
Created a faceblend test scene with Patrick on cart and face change script (press F/G)

Currently the happy/angry face poses can be triggered by holding F or G. Next I want
to add more functions to the script so pose changes can be called from other scripts,
something like: if(goodShot()) SendMessage("SetFacePose", "Happy"); or so


Former-commit-id: f5fcd02427e42f3918cf7931406f1b60c4a545ab
Pause screen and scene transitions

Scenes are no longer additive when changing scenes but instead replace
each other.
Added a pause screen to local game that can be used to return to the
main lobby.  Escape key to open.


Former-commit-id: fea497a1091aaf9904fbff903b12bb0d92b4dddc
Minor change to active button


Former-commit-id: 7bc6c052aa5269f84d271ccf4371b22dbc34ad9f
Merged in upstream


Former-commit-id: de16c05c9c3068b21b1c01bf84d7ca7b2a577b14
More gui work


Former-commit-id: 26061b1d6ae379d97e4d1c9bf4f16a1d3c1d541b
driving and swinging integration in ball_test, also a new prefab with these already set up


Former-commit-id: 21483bc1fef60f247c4ca6927a16944c4cb6a73f
rotated ball facing and removed unnecessary things from ball_test


Former-commit-id: 9940a40fed1508d143817e30d9d1e89bb3b77dd5