Added in ability for EnemyCreatorTool.cs to allow users to choose models. Future implementation requires custom Editor UI Tool to allow for only a specific path to show for options (So we can have a folder full of models for users to choose from, so they don't choose incorrect prefabs). Enemies will have specific animations attached to them, so we don't need to worry about setting animations so long as the model GameObject has them attached. Extra animations needed to work with all spells include Projectile, Melee, Ranged AoE, etc. (Depending on types of enemy abilities created). -Anthony R. For Task: https://app.asana.com/0/3892229850874/20023119780765
Merge branch 'master' of https://github.com/Spartan0513/Norco-LCAD-Game