optimization
made AGM_GForces more realistic
Merge pull request #541 from Codingboy/master

made AGM_GForces more realistic
Work on #544
Work on #543, needs testing
added: _fnc_setCaptivityStatus, _fnc_getCaptivityStatus, #542
Merge branch 'master' of https://github.com/KoffeinFlummi/AGM
fixed #498
readded old goggles modules, fixed #467
testing #438
fixed #415