GameLobby Partially Implemented.

This commit adds:
(a) A working master server.
(b) The ability for the host to create a game lobby and register the
game to the server.
(c) The ability for a client to query the master server about the
waiting lobbies and join one of the first five available.

What’s still missing:
Host should be prompted for a game name before hosting, for now all
games are called “Generic Game”.
Client should be able to scroll through a list of more games than just
the first five.
Both client and server should be able to back out of the lobby.
Lobby needs UI functionality implemented.
Game Names

Hosts can now set game names, which makes it much easier to spot the
usefulness of the master server.
Enabled NAT Punchthrough.

I think…
Working Branch
Minor Changes. STILL WORKING.
Massive latency perception enhancements. Some bug fixes.
Merge branch 'master-server' into bugfixing

Conflicts:
	SpaceCOG Client/Assets/Menu.unity
	SpaceCOG Client/Assets/Scripts/MainMenuScript.cs
	SpaceCOG Client/SpaceCOG Web/SpaceCOG Web.unity3d
Game lobby fully ported and working.

Known or suspected issues:
Looks ugly as hell.
Multiple available servers untested.
Host needs to be able to leave a game once it’s over.
A and D to change ships.
Merge branch 'bugfixing'