draw text as utf8 by default but fall back when it gets an invalid utf8 sequence
remove that foo log

It's just debugging garbage. Don't actually commit that print.
convert utf8 map codes to ascii equivalents

Make it so that players don't get garbage in
their main output if they enable map echoing
but don't enable utf8 when they get a utf8 coded
map from the server.
poke version file for lasher
enable threading and fix ssl with new dlls

Adds lua-llthreads so that we can get proper threading in plugins.
This enables all kinds of greatness, like easy asynchronous networking,
which we are now going to use in the update checker.
Also fix the ssl dll with one I built myself. Apparently the old one
didn't work on some machines (at least bare Windows XP).
unpoke version, because I hate seeing that oops message
Update async.lua

module async instead of old name
Add a brief yield in manual update check too
update version info
convert utf8 codes for double walled maps also
missed a few utf8s
make different map types look more similar

utf8 maps have extra long horizontals and dangling
vertical Ts. Get rid of them.
update raw version file location

github changed the raw file domain. That's annoying.
Update version info
shuffle default font order and don't echo room name
add toggle for exits to ascii map

It defaults to off, because I'm also changing the default
font to Courier New which is taller than Dina, and I don't want
to redo the default layout.
tweak map padding
add menu items for switching maptype
update to MUSHclient 4.92

http://www.gammon.com.au/scripts/showrelnote.php?version=4.92
Update version info