Began replacing LibGDXs camera.translate and Vector2. See further:

LibGDX's camera.translate requires
spriteBatch.setProjectionMatrix(camera.combined) to work, and doing this
causes huge gaps between tiles. This is the 3rd of their tools that is
fundamentally broken (Isometric Map Renderer and Animation are the
others).

I've also replaced Vector2F from LibGDX because its got some unnecessary
overhead for the way we use it (Essentially a point). I also don't trust
the math at this point. Their matrices don't work, I have no faith in
their vectors. The new Point2F is basically Java's Point2D but for
floats. It should be cheaper than either Vector2 or Point2D. Please use
it instead for all Points.