Added the BehaviourInterface to base the gravity on.
Moved the behaviourinterface to the isgp namespace.

Added class comment to it.
Created a Gravity behaviour with some psuedo code for the actual gravity code.
Merge remote-tracking branch 'origin/testing' into gravity_9

Conflicts:
	ISGPKBS/Game/Game.vcxproj.filters
rename
Added a project called "UnitTests" to the solution.

Added a readme txt file with instructions for inclusion of game-code in the unit tests project.
mini change
Merge remote-tracking branch 'origin/bugfix' into prototype
Merge branch 'cpp_unittest' into testing
Resolved Filter Issues for the Game Project.
Merge branch 'testing' into gravity_9

Conflicts:
	ISGPKBS/Game/Game.vcxproj
	ISGPKBS/Game/Game.vcxproj.filters
Cant get it to work, need help :S
forgot 2 files
added a level factory
Altered the behaviours to accept a double for the elapsedMilliseconds instead of a long.
merged with testing
Updated the gravity implementation to have double precision instead of float precision.
tried to fix a acces violation
camera can haz work! xD
Implemented gravity behaviour to the player.

This still needs to be merged with the proper player api.