Initial commit, ditching bzr which is still too green for production use.
Added object extinguisher to deal with mopping up clone bombs
Some fine tuning to the clone bomb stress tester
Fix accounting error with suspended callouts
Prevent a huge gap in the callout queue from stalling the mud
Account for holes in the callout queue
Removed obsolete freezed
Some whitespace cleanups in System
properly track users and connections in the mud
Add new 'atomic' connection filter
oops, forgot to return for non-void functions
Use atomic filters on all game connections
Tidied up connection fault handler objects
Make port manager more resilient to configuration changes in the middle of connection processing.
Decruftified game helpd
Reordered calloutd, track callouts and queue holes separately
Move connection management fault handling into portd
Properly report and account for holes in the callout suspension manager's queue
Fix a silly typo
Minor documentation changes