Started on level creation
Made disjkstra only calculate paths for active dimension.
Added dungeon lvl to hud, commented out dijkstra debug code.
Added a bunch of 2 dim levels
Added score
Slight fix to game score
Merge branch 'master' of github_ME:bovard/rgb
Merge branch 'master' into levelCreator
got it compiling and power-up hint
Added doBestAdjacentMove function to game to handle edge case where dijkstra returns no pathing information for a particular creep location which causes an error.
Merge branch 'random_walk'
Tweaked levels
Added damage message
Merge branch 'master' of github_ME:bovard/rgb

Conflicts:
	src/Game.js
Added unlimmited levels
Added objective
Merge branch 'master' into gh-pages
Merge branch 'gh-pages' of github_ME:bovard/rgb into gh-pages
Updated to 0.1.0