More Updates
first few destructibles
few more changes with destructibles
HUD Updates

Timer and Score Areas (functional) :D
Start of modifications
Working forward flap
Remapped keybindings
Braking implemented
Rotating code in progress
AI stuff
a
Camera reset and no drag
Working on drag. Again.
Level 3- Trees

Deleted water trees and lengthened draw distance
Level 3 - more trees

Deleted more unnecessary trees
Updated Mission Placeholders in Level 2

mission 5 placeholders and better folder organization
HUD Updates / Ammo Pickup

Simplified the FUCK out of the HUD.
Added working Ammo-Pickups
in-between level areas.

ocean town and rest stop
Level 3

Deleted unnecessary trees and rearranged/replaced assets
AI stuff 2