Brig Fixes

Fixes a few lighting issues, brig cell doors, adds missing berets to the
wardrobe and closes disposals outlet.
Renames "laser gun" to "laser carbine"
No more auto-adjustment of cell status displays.
More Fixes

Changes detective's office to better looking and flowing version, adds a
few more lights in places, updates security job numbers for new spawn
count.
Even more fixes

small fixes, biggest ones are airlock controllers
Moves the radio controller to the controllers dir
Updates radio controller pathnames to be absolute
Merge pull request #6006 from Raptor1628/dev

Brig Fixes
Merge pull request #6009 from mwerezak/laser

Renames "laser gun" to "laser carbine"
Gives filters proper names, updates airlocks to use filters

Docking ports still don't use filters though, as it would mess with the
docking ports that are also airlocks. Docking is infrequent though so it
should be fine.
Refactored copypasta in post_signal()
Moved ambiance sounds out of horrendous ifchain to area definitions.
Changed ambiance spamcheck to use time instead of 10 minute spawn.
Allows airlock access buttons to use ID in hand
Changed /area to /area/space to get rid of anicent and terrible strict typechecks every time you needed to check if it's space area.
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into spacearea

Conflicts:
	maps/tgstation2.dmm
Added coefficient to scale speed of rads. Currently it's 10x slower than it was.
Added humans going bald on high rads levels.
Added a chance to get sick burn on highest rad level.
Replaced mutations (turning deaf/blind is unfun, and slowing rads would raise the chance of it happening) with a a chance of small genetic damage.
Merge pull request #6011 from PsiOmegaDelta/BrigTimers

Unstationary cell status displays now fixed
Fixes machines being able to put the radio controller to sleep
Fixes airlocks aborting when cycled

Fixes airlocks aborting because the doors took too long to close.
Makes IB bleed with same rate as external bleeding

Also updates drip() to remove the amount of blood actually passed into
it as argument.