Sending the client a spell value that is more inline with what it expects when no spell is set.
isnan fix for vs2012
Fix for spell books on newer clients not playing well with the tricksy new deblob code
Fix AA issue
Fix for AA conversion
IncrementAA for scripting functions changed to use SaveAA instead of Save
Rob's broken skill up bug reported fixed
Merge branch 'master' of github.com:EQEmu/Server
Fix for the undye command to properly purge character armor dye
Merge git://github.com/EQEmu/Server into Development
Fix for MoveCharacterToZone using zoneid instead of zone_id
Fix for database schema conversion where `character_` table has 0 characters present. This will allow the tables to still be created properly and the old one renamed.
Restoring Disciplines to their original load order (Slot)
Tribute uninitialized value database conversion fix
Tribute load fix (Lost in translation)
Changed Tribute 0 value to 0xFFFFFFFF instead of 0
Sanity check for unitialized tribute value on load
memset size fix to calc current size of 400 bytes for discipline initialization
Fix tribute loading/saving for real
Data verification utils, not in use yet.  Also added ability for lua packet to bypass the translation layer (dangerous) if a writer so desires (useful for quickly trying packet stuff)
Rename OP_BuffFadeMsg to OP_ColoredText since it is a generic opcode
Add Client::SendColoredText(uint32 color, std::string message)

This will send a message (arbitrary size limit of 512) to the client
of the provided color. The MT colors should work here.
Fix function signature of Mob::IsRaidTarget() so its actually a virtual
Add raid mob message

"This creature would take an army to defeat!"
Colors may be a bit off due to differences in clients