initial commit
initial import of function
Support to 'delay' application of Hunter's Mark to current target when OOC
 - Currently hard-coded to wait 3 seconds for the active target to get hunter's mark
 - This prevents spamming of HM when switching targets OOC
more pausing scenarios
prevent tranq shot & serpent sting if the target is charmed
sync BM with SV
charm check for black arrow
minor fixes
more cleanup
fix for PE bug preventing frenzy from casting
There is a bug in PE by which some spellIDs will not work and you must use the written-out-spellname.
This commit fixes and issue with Kill Command and Focus Fire not working after the international client support
not sure why this requires a commit
commenting out the pre-combat pausing just in case
Removing ttd checks on Serpent Sting and Black Arrow for now as it appears to not work correctly for international clients
switched to player.heroism for potion check
attempt to fix virmen's bite potion usgae
attempt to fix kill command
using "target.charmed" to detect if the target is a mind-controlled player
clean-up of README
commenting-out agility potion again
attempt to fix the check for a charmed player
adding charmed check for Explosive shot