Correcting FlxAngle.rotatePoint and MouseEventManager.checkPixelPerfectOverlap for mouse detection over rotated FlxSprite.
Clone has no valid use in FlxColor
FlxRandom cleanup
Merge pull request #1135 from davidcollado/dev

FlxGamepad: update() fix
Update CHANGELOG.md
Merge pull request #1136 from davidcollado/dev

FlxGamepad: anyPressed() consistency fix
FlxBaseTilemap: fix for invalid DrawIndex with auto-tiling on cpp targets
Merge branch 'dev' of https://github.com/HaxeFlixel/flixel into dev
IFlxInput -> IFlxInputManager, #819
PS3 / PS4ButtonID: consistent naming
Remove deprecated random functions; use FlxRandom!
Update CHANGELOG.md
Add a new FlxInput base class for inputs, closes #819
Remove intRanged, floatRanged

Same functionality is now provided by `int()` and `float()`
Update CHANGELOG.md
FrameRecord: no need to cast
Merge pull request #1138 from steverichey/dev

Updates to FlxRandom
Update for HaxeFlixel/flixel#1138
Update CHANGELOG.md
Fix autotiling bug introduced in 3f0b0aaf4207dbe71d9d9ea53781063be9acc832