Add #[name="..."] attribute for vertex format struct fields.
Add name attribute for shader params too.
Removed FrontEnd, implemented clone_empty on DrawList.
Made VAO support optional
Prevented buffer re-initialization. Added BufferInfo.
Better names for shade structs and traits
Merge pull request #220 from kvark/frontend

Frontend removal plus interface polishing
Simplify UniformValue impl of Clone
Merge pull request #221 from bjz/clone

Simplify UniformValue impl of Clone
Clean up cgmath stuff
Merge pull request #222 from bjz/cgmath

Clean up cgmath stuff
Update cgmath imports
Merge pull request #223 from bjz/cgmath

Update cgmath imports
Merge branch 'master' of git://github.com/gfx-rs/gfx-rs into vertex_field_name
Remove garbage comment.
Add #[name] attribute to test files.
Added DEPTH24_STENCIL8 texture format
Merge pull request #224 from KokaKiwi/vertex_field_name

Add variable name customizing ability.
Implemented Clone for UserProgram
Merge pull request #225 from kvark/shade

Implemented Clone for UserProgram