New textures for boxes, that will render the same in Irrlicht and POVray (we assume the UV mapping 'unwrapping' that is described in POV ray, for cubes)
The UV mapping of box visualization assets was wrong, it did not render the same in POVray and in Irrlicht. This has been made coherent by changing the UV coordinates of box mesh in Irrlicht.
I am slowly changing the old demos so that they will use the new 'asset based' approach for visualization instead than the old approach of the functions "addChBodySceneNode_easyBox(...) etc.
Those functions will be made deprecated in future. The new approach offers advantages:
- it is not dependent on Irrlicht
- it can be used also for POVray postprocessing
- it is bound to Irrlicht scene manager in a more reliable way
- it is easier to understand.