changed caching ray state variables to a couple functions, and added those functions to shadow rays
tracking shadow media inside lists seperately, and fixed logic to accomodate this
changed all the version flags to 1.0.2
updated readme
added positive crazy value detection in media inside lists, fixes a different related crash
added invalid depth tracking, which appears to have fixed the last crashes
added invalid depth caching as well, crashes appear to be resolved. Crazy numbers of invalid interfaces (>70) now render black and don't crash.
Updated readme release notes
New windows builds for 1.0.2