fixed merge conflict - selected guid 21d951424db55714a92e29b1c05e07c5 in Scenes.meta
added ground movement and refactored motion logic into separate scripts. pulled in playground level and added TestSprite prefab to the level. adjusted scale/speed to match level size.
removed extra space
added jumping
implemented basic crouching logic
changed default values for speed/acceleration/deceleration/gravity
Merge branch 'development' of https://github.com/atomic-swerve/freefall into implementGliding
added updated prefab with new scripts
heavily refactored PlayerController class
added zero friction physics material to fix wall sticking problem
update prefab values
added ability of player to end glide
removed call to disableVerticalVelocity() from the ActivateGlide method
changed DisableGlide to public so that external factors can end a players glide
fixed merge conflict (picked one guid in the Scenes.meta file
reversed local position change
reverted level to original playground state and just added TestSprite
changed sx sy to previous values, added test sprite to scene
removed old glide test scene - please use the scene LevelGenTest instead to test movement
changed ground check algorithm to use raycasts (instead of linecast/groundCheck object)