files changed after merge.  I didn’t do it.
make sure that we can use the translation dictionary as a dictionary to set the keys as well — which is important for the findTextmesh issue.  Now this may be problematic because app code could try to change their keys, but I do not see that as a probable thing
text meshes get their keys imported into the db for translation.  now to make sure it happens for prefabs
make sure that we can handle different group ids if we want, and checking in the original changes from the translation