Saturday First Commit

- Removed changed disturbMidPoint
- added moving light for creating dynamic shadow effect.
Started texturing
Texture works with lighting
Merge branch 'master' of https://github.com/elchan/Terrain_Generation
Merge https://www.github.com/elchan/Terrain_Generation into texture

Conflicts:
	Terrain_Generation.sdf
	bin/orientationExample_debug.exe
	bin/orientationExample_debug.exp
	bin/orientationExample_debug.ilk
	bin/orientationExample_debug.lib
	bin/orientationExample_debug.pdb
	obj/Debug/CL.read.1.tlog
	obj/Debug/CL.write.1.tlog
	obj/Debug/Terrain.obj
	obj/Debug/cl.command.1.tlog
	obj/Debug/link.2088-cvtres.read.1.tlog
	obj/Debug/link.2088-cvtres.write.1.tlog
	obj/Debug/link.2088-rc.read.1.tlog
	obj/Debug/link.2088-rc.write.1.tlog
	obj/Debug/link.2088.read.1.tlog
	obj/Debug/link.2088.write.1.tlog
	obj/Debug/link.9944-cvtres.read.1.tlog
	obj/Debug/link.9944-cvtres.write.1.tlog
	obj/Debug/link.9944-rc.read.1.tlog
	obj/Debug/link.9944-rc.write.1.tlog
	obj/Debug/link.9944.read.1.tlog
	obj/Debug/link.9944.write.1.tlog
	obj/Debug/link.command.1.tlog
	obj/Debug/link.read.1.tlog
	obj/Debug/link.write.1.tlog
	obj/Debug/main.obj
	obj/Debug/ofApp.obj
	obj/Debug/orientationExample.lastbuildstate
	obj/Debug/orientationExample.log
	obj/Debug/orientationExample.vcxprojResolveAssemblyReference.cache
	obj/Debug/orientationExample.write.1.tlog
	obj/Debug/orientationExample_debug.Build.CppClean.log
	obj/Debug/rc.command.1.tlog
	obj/Debug/rc.read.1.tlog
	obj/Debug/rc.write.1.tlog
	obj/Debug/vc110.idb
	obj/Debug/vc110.pdb
	orientationExample.v11.suo
	src/ofApp.cpp
Texture with moving light
Removed the sdf file & added texture
Renamed texture file
Put the correct texture, removed the incorrect
Fixed the Geometry Shader to work with Textures
Merge branch 'master' of https://www.github.com/elchan/Terrain_Generation

Conflicts:
	bin/Terrain_Generation_debug.exe
	bin/Terrain_Generation_debug.exp
	bin/Terrain_Generation_debug.ilk
	bin/Terrain_Generation_debug.lib
	bin/Terrain_Generation_debug.pdb
Second window with wireframe
Merge branch 'master' of https://github.com/elchan/Terrain_Generation

Conflicts:
	bin/data/geo.geometryshader
Added the second window in WireFrame
Fixed the if statements in the Geometry Shader