adding two proper system tests commands to control the aligning of the Morph IDs and to shorten the toString of a Morph
changing the "animationsTiedToTestCommandNumber" naming to "animationsPacingControl" and making the commands to align to the "turn on/ turn off" naming pattern
turned "morphsGeometryInfoInLabels" into "hidingOfMorphsGeometryInfoInLabels" so to follow the "special behaviour must be turned on" pattern
renamed "UntieAnimationsFromTestCommandNumber" into "TurnOffAnimationsPacingControl"
adding separate switches to hide the numbedID of Morphs in labels and also the content extract