Fixed objects-command zerodiv error with totally empty Object database.
Cleaned up objects command table look
Fixed a database referene bug that would remove ForeignKey referenced objects when reverse referenced through something like db_home (this defaults to CASCADE mode, is now SET_NULL). Also fixed some other minor things.
Removed CHARACTER_DEFAULT_HOME, replaced with DEFAULT_HOME and added START_LOCATION for determining where default commands dump new characters.
Removed some debug output.
Fixed more cleanup of Attibute/Tag/Nick/Permission handlers when object is deleted.
Fixed an simplejson deprecation, switching to python json.
Some cleanup code fixes.
Refactored batch processors, addressing points in #489.
Re-removed some comments to batch-code example left over from debug.
Changed some defaults of EvTable. Made EvTable handle clist command. Resolves #426.
Added a small example cmdset to dice.py.
Changed lockhandler.add/replace to use LockExceptions instead of log_obj, which should also work more flexibly for handling lock errors for players. Resolves #410.
Some more cleanup of paths for batchprocessors
Cleaned up some batchprocessor error handling.
Added functionality to TypedObject.swap_typeclass to handle various typeclasses safely. Resolves #390.
Added include_children and include_parents to the typeclass_search manager method, for searching typeclass parent- and child-hierarchies. Resolves #405.
Made unittests validate again.
Some cleanup of ev.py.
Added more verbose logging of typeclass module's syntax errors.