Game pings server every 1.5sec. Initial (wrong) implementation.
[DOES NOT COMPILE] In middle of updating movement system.
Initial construction for new time system. At least it compiles.
delated obsolete decal code from ClientGameSession
Merge remote-tracking branch 'tom/timing'
Changed all game logig timing to integer values in milliseconds
Updated movement timing code.
Fixed game timestep: fixed to 10 ms on both client and server
Fixed weird timing bug. Game logic update time is always in steps of 10 ms now
Added instructions for simulating network delay.