Added mipmap generation option - useful for clients that need images with mipmaps for better quality scaling.
Tweaked premake to remove some windows warnings.
Also set the mipmap flag for GL ;)
Fixed curlies
Removed accidental d3d11 project.
Fix for issue #127

- set stb_image flags so that it loads correct data in iPhone
only specifies precision for fragment shader, vertex shader defaults to highp as per gles2/gles3 spec
spaces --> tabs
spaces --> tabs
Merged font texture creationg conflict.
Merge branch 'cmaughan-nanovg_master'
Merge pull request #129 from andrewcorrigan/master

only specify precision for fragment shader
Typedef'd structs.

- added typedefs for all structs
- fixed some compiler warnings
Changed demos to use types not structs
Started projects section

- added projects section to read me
- added processing API link (issue #135)