Beta

Properties of SNO Objects that use ID to lookup cache have been
extracted into new class to eliminate lookups after creation.

Unit SNO Id Cache Values added into new class and now loads from XML
file found in Cache/Dictionaries/

Started working on visual form for settings.

Added Crusader Skills (not any actual logic yet)
Merge branch 'master' into Beta

Conflicts:
	FunkyBot/Cache/Objects/CacheDestructable.cs
Removed SNOProperties Class

..
Updated

Fixed Compile Errors due to invalid Namespaces.
Added Diamond Gem to pickup.
Added Power Globes and Pool of Reflection to Targets.
Treehooks will now override Identify Behavior once again.
No longer uses Finishing Behavior at end of town run.
Pickup Gem Diamond now a separate setting.
Fixed Funky Log File.
Updated FunkyErrorClicker -- should work now!
Replaced all ZetaDia.Me.IsInTown with ZetaDia.IsInTown.
Mantras now check passive buff properly.
BreakableChest Gizmo is now considered Destructible.
BreakableDoor Gizmo is now considered Barricade.
Added Frozen Pulse and Orbiter Avoidances.
version 2.8.0.1
Adjusted A1 Salvage Movement to avoid chest and stucks.

Pickup Rules for normal quality now only allows Armor and Weapons.
Merge branch 'master' of https://github.com/herbfunk/Funky

Conflicts:
	FunkyBot/DBHandlers/Townrun/FinishOverlord.cs
	FunkyBot/Player/HotBar/Skills/Skill Objects/Barbarian/ThreateningShout.cs
	FunkyBot/Player/HotBar/Skills/Skill Objects/Barbarian/Warcry.cs
	FunkyBot/Player/Hotbar/Skills/Skill Objects/Barbarian/Battlerage.cs
	FunkyBot/Player/Hotbar/Skills/Skill Objects/Barbarian/Rend.cs
	FunkyBot/Player/Hotbar/Skills/Skill Objects/Barbarian/WrathOfTheBerserker.cs
	FunkyBot/Plugin.cs