imporved walls so no weird gaps,
hard coded draw thesius from file. Can hard code move without talking to library class for locations... improvments and commenting to follow
started working on movement. Still rough. Progress made
placing sprites, flickery movement
commented code. made resizable
Minotaur is a bastard
Minotaur is a bastard
Working off the base  tim sent via drop box  I have:
made game controller static
edited level class and any level class constructors to have a exit X & Y Pixel
drawing exit to level
added check for win and lose methods in GameController
updated the game to say won and lost
A little code added to the LevelBrowser. Might finish it tomorrow before handover.
added tims
merge backend + game