Implementation of in-game maps
IDCount Serialization
Send map when selected
EmptyMap item handler
cMap::UpdateRadius
Map item handler; Fixed several bugs
Map decorators; Map clients
Documented cMap
cMapDecorator: Implemented random rotations
Manual merge (Fixed conflicts)
Thread safe cMap manager
Split cMap::UpdateClient
Add 'Group not found', when the Server load the users.ini and add auto generate from users.ini
Unicode :-(
Remove old Output Finish
Remove users.ini generation in Player.cpp and use the CheckUsers() Function
Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts Drops
Better Jukebox API
Added static Enchantment Constants, Replaced cryptic Looting ID
Changed killer detection by using cEntity methods