Resets the two custom text areas to being abstract classes
Adds more documentation to the IDataField
Merge branch 'dev' of https://github.com/cs3733bdt/wpi-suite into dev

# By Peter (1) and TomPaolillo (1)
# Via Peter (2) and TomPaolillo (2)
* 'dev' of https://github.com/cs3733bdt/wpi-suite:
  fixes update button validation
  Changes deck classes so that they are viewed correctly after being created.
Updates the documentation on the IValidateButtons method
Comments out methods that are not used in the CreateDeckPanel they are candidates for removal. Continues to fix validation #96
Merge branch 'dev' of https://github.com/cs3733bdt/wpi-suite into dev

# By phbaumann (2) and others
# Via Jeffrey Signore (1) and others
* 'dev' of https://github.com/cs3733bdt/wpi-suite:
  Fixes that when you add additional cards to a differently colored deck, the color of the new cards is always red. Jeffrey Signore, Jonathan Leitschuh
  Changes preferences and preference help to make things clearer to user.
  Makes static loggers final
  Fixes functionality of update button
  Removes unnecessary instances of "this"
  Label for saved requirement says 0 instead of I don't know when saved value is 0. Justin Canas
CreateDeckPanel Removes unused methods. Removes a system print and makes it a logger
Merge branch 'dev' of https://github.com/cs3733bdt/wpi-suite into dev

# By AndrewBusch (1) and others
# Via AndrewBusch (2) and others
* 'dev' of https://github.com/cs3733bdt/wpi-suite:
  removes intended error stack trace print from PPRequirementHolder AndrewBusch
  Editing an imported requirement now updates the requiremeint in the requirement manager.
  Set tooltip text for facebook message field. Justin Canas
  Changes edit button to only enable when a single requirement is selected, not multiple ones.
  Fixed the create deck help
Merge branch 'dev' of https://github.com/cs3733bdt/wpi-suite into dev

# By TomPaolillo
# Via TomPaolillo
* 'dev' of https://github.com/cs3733bdt/wpi-suite:
  cleans up unnecessary code in the right half create game panel