Rewrite chunk borders
Implement Chunk Neighbours between Tiles
What was that?
Finishing broadcast between mupchunks: check if tile is loaded
sync
water 0.2
[39] Alpha water

- New root
- Water with some functions
  - missing reflection, correct color from blending, flow, and other low stuff
- Highlight border of chunk after selecting
- Fullscreen mode
- Right button on mouse + alt = inner brush increase
implement models

-just first version(a lot of work need to be done to final version)
[40] Alpha models

- Implement models
[41] Alpha water v2

- Alpha water v2
- Cleanup
- Screenshot & Upload to remote server in one click!
[42] Alpha 0.1 release

- First alpha version of QEditor
- Fixed compile errors
- Cleanup
[43] Small features

- Paint brush gradient inner to outer
- Camera lock
- Maximum alpha for paint
[44] IMesh

- Rework IMesh class
- Fix positioning models
[45] Terrain shader changes

- Global Terrain shader
- QOpenGLShaderProgram is no longer Material member
- ChunkMaterial removed
- IMesh in waterchunk
- Some codestyle changes
[46] Alpha 0.1a

- GNU GPLv3 license
- Camera tool (in development)
- Czech/English translation
- Fixed Windows Integration
- Log only in Release
- Added ActionIsInDevelopment, Brush is not ready yet
- New Brush editing terrain algorithms
- Wireframe colors, discarded black background
- 8K screenshot in Test action
[47] Alpha 0.1b

- Adding/Removing objects by Netix
- Some new tips todo
- Added brush mode (Nothing, Raising, Lowering, etc.), currently for Terrain editing only
- New project from loaded world
- Close project from loaded world, without memory cleaning :/
- Prepared code for 3D stereoscopic
- Flow for texture is on initialize 1.0
- Started with little code for Texture scale per chunk and for all textures!
- In test function there is fix NaN terrain, and other..
- Fixed crash with texturepicker on new project
- And addional fixes!
some stuff in development...