Added basic older lasers back in.
Laser bullets for default gun look wayyy better now, and performance is much better (about double the original framerate when shooting the gun).
Added workingenergy bar to hud.
Bullets should now be instantiated through the network.
Hex laser now does damage over multiplayer.
Added code to show score leader in game over gui.
Some fixes to show winning player at winning screen in multiplayer.
Added code to inform clients to update killscores when server is informed.
Testing updating netowrk kills.
More testing.
More testing.
Still has some bugs registering kills over multiplayer, but hex gun is good to playtest with.
Added initial code and particle effects for Aurora Cannon pickup.
Tweaked pickup and prefabbed it.
Pickups now work and respawn. Pickups can be repicked back up adter depleted.
Created cool laser effect for Aurora Cannon.
Aurora cannon now fires when ship shoots and follows crosshairs direction.
Aurora cannon's length is now correctly adjustable through script.
Added in weapon swapping with controller bumpers.
Added GUI for swapping out weapons