Adding link to gh-pages
Began moving drag and drop elements to a `UI` package

* These were currently inside the `Inventory` package
* UI Event Handlers will need to be created to handle custom events for
elements in the `UserInterface` package- this will allow the decoupling
of the `Inventory` and `UserInterface` package
Refactoring Inventory Package, using UI package

UI Package
* `DroppableElement` changed to `Slot`
* `DraggableElement` changed to `Draggable`
* UI Handler interfaces have been created for Slots, and Draggables
* `UI` now supports a more Unity-like API

Inventory Package
* `InventorySlotHandler` and `InventoryDraggableHandler` have been
created to handle events received from `UI.Draggable` and `UI.Slot`
Updating Package

Meta's for `Spawner` were also re-created.
Merge pull request #1 from adampassey/dev

Feature: Refactoring Drag-and-Drop interface elements
Moving misplaced `Spawner`
Singleton `DraggableItem` now drags a `DraggableItem`
Adding `Equipment` Package

General
* `AnimationSync` will now reset the current clip when child animators
in order to sync them on reload
* Adding an example `Equipment` component to `Actor`
* `DraggedItem` no longer drags an `InventoryItem` but instead a
`DraggableItem` that `InventoryItem` and the new `EquipmentItem` inherit
from

Equipment
* `Equipment` package has been created that stores `EquipmentItem`'s in
slots by `EquipmentType` key
* Also created a GUI and associated handlers to allow equipping and
unequipping of items
* Creating two new items that can be equipped: a `Red Helm` and a `Red
Chest`. Both items can be found in scene, and picked up with `P` like
other items
* GUI for equipment can be opened with `E`
Including `Equipment` in Unity Package
Merge remote-tracking branch 'origin/master' into gh-pages
Including `Equipment` in Example