Began implementing network game lobby
Continued implementing network game lobby
LobbyScreen is now a network observer; Fixed test compile error
Warning & typo fixes
Added setState to GameApplication
Fixed test compile errors
Eliminated most warnings
Updated NetServerTestApplication with the LobbyScreen
Added default.fnt
Updated libgdx to version 1.0.0; Fixed all compile errors
Many Lobby fixes; it is now working properly for server
Addtl lobby impl; Messages now include player name
Fixed multiple lobby issues
Minor fixes for network starting locations
Merge pull request #370 from BU-CS673/production

Production -> Canfield
Minor Lobby changes
Fixed failing network unit test
Added unit tests for game lobby
bubolo.test -> bubolo.mock

This package contained only mock objects, so its previous name was
inaccurate.
Added additional BuboloApplication tests