Wip fixing suit spints.
Removed the Goon catwalks.
Reverted colours to previous iteration.
Fixes #7388
Amendment to previous commit.
Fixes Officer Beepsky wrecking targets he cannot see.

Secbots and portable turrets no longer target mobs which are set to INVISIBILITY_LEVEL_ONE or above.
Fixes mercenary mode showing up as nuclear in vote

All gamemodes in the vote just take the actual game mode name instead of the config name.
Revert updateicon changes

- Fixes cable T-Ray rendering caused by /tg/ powernet code port
Removes now redundant face_at checks, allows observers to face.

Was initially an attempt to fix lying mobs being unable to change facing to but https://github.com/Baystation12/Baystation12/blob/master/code/modules/mob/mob.dm#L764 complicates this.
Prevents portable turret duplication.

Ensures portable turrets are not duplicated by wrenching-spamming.
Adds some helpful messages to tell someone why wrenching won't do anything at a given time.
Fixes lab coat without icon.

Simply by changing it to the new labcoat variant that can be closed/opened.
Still created a proper definition for the old lab coat, /obj/item/clothing/suit/storage/labcoat, as it's inherited by custom gear.
Fixes #7427.

Station funds can no longer go into the negative from creating a new account.
Limits how much/little money a single account is allowed.
Fix bug making it impossible to detach voidsuit boots
Merge pull request #7432 from DeeUnderscore/fix-boots-detach

Fix voidsuit boots detaching
Merge pull request #7424 from PsiOmegaDelta/Examinate

Allows observers to face what they examine/point at.
Merge pull request #7423 from Loganbacca/cablefix

Cable rendering fix
Merge pull request #7401 from PsiOmegaDelta/YouHaveViolatedTheLaw

Fixes Officer Beepsky wrecking targets he cannot see.
Merge pull request #7412 from Amunak/patch-3

Fixes mercenary mode showing up as nuclear in vote
Removes world messages.
Adds NOBLOODY to holoswords.