Client Chunk Storage

Client now uses a quadtree to store chunks
Still needs the new chunk rendering
Test Chunk Render Null Packets

Test chunk rendering
Fixed some of the chunk storage
Fixed problem with packet reading
Refactor Start

Moved some assets to new repository
Changed workspace
Utils Layer Terrain AO

Moved many of the utils to the BlueUtils repo
Using the new external TVF repos
Updated the TVFBuffer
Changed direction indices
Updated some of the terrain tvf builder
Render TVF

TVF rendering should work, it probably won't
AO Remove

Removed precalculated AO
Planning to use SSAO
Render Frame

Getting ready to use FBOs
Going back to precalculated ao
Fixed old packet read problem
Tris Asset Zip

Load assets from zip files
Render tvfs with triangles
Basic Registries

Added registry system
Moved some assets
Visit Info

Changed registry system
Added mod info parsing