Tidy up pointer types
Correct declaration of pvr2_vram64_read_stride
Add yuv422 and save/load state routines
Add save state to the magic loader (so we can run save states directly from
the command line)
Bug 24: Initial implementation of "save scene" function
Bug 24: Add basic gui for save scene function
Bug 24: Initial implementation of scene save loader
Change tex mode 1 to MODULATE
Z-buffer should be cleared to 0, not the bgplanez
Fix RGB565 format
Fix miscalculation of byte size
Implement writing to the RTC registers
Rename SPUDMA to G2DMA (following KOS's lead)
Remove sh4r.icount (obsolete)
Rewrite G2 fifo status in terms of slice cycles
Remove icount from the CPU description
Reimplement HPOSIRQ to correspond to reality
Rearrange asic cascade events
Add general draw_grid function
Add texture input data block
Enable blend by default - remove toggle on tex-alpha bit as its just plain
wrong
Implement UV clamping
Add method to dump vram to file in a form directly usable by testdata
Add methods to detwiddle directly out of vram64