Scale in BOObject added
No more warnings! hip hurray
Moved KeyManager from system to ObjectManager
Cleaned all header files.
Catch key with ball added
Cleaned all the cpp files
Removed l_ from my local vaiabels. Seemingly works
Deleted bilder, hopefully for good
Added hud element key
Changed text on menu buttons
Merge HUDKeywith master
Go to victory screen if all keys are taken
Keys are now added in the loading of the map.
Merge
Put everything about keys together
Scale changed for key
Animated object working. armored blocks now use UV offsets.
rebased.
Changed some menu buttons
Next button call on InitializeMap