Mutiny Mode
Prevent request forgery exploit in card.dm
Mutiny fixes; add sanity checks, prevent recruitment spam, fix pinpointer description, fix overlays when changing teams, and convert indents to tabs
Merge branch 'dev' into mutiny-fixes
Adds 21 new crates and a tweak

http://baystation12.net/forums/viewtopic.php?f=5&t=10297
Squashed hardsuit and suit cycler commits:
Basic preliminary breach handling.
Breached spacesuits act more sanely and now result in pressure loss.
Preliminary work for upgrading hardsuits.
Adds suit cycler.
Working on breach data for hardsuits.
More tweaks to the suit cycler.
More rig changes/tweaks.
Prevented toggling a suit helmet while holding the suit.
Mutiny fix prereqs for directives
Merge branch 'dev' into mutiny
Secret Mutiny Mode backstory easter egg
Merge branch 'suitcycler' of https://github.com/Zuhayr/Baystation12 into dev
Icon reshuffle/rename for following commit.
Changed by-species icon sheets to by-clothing species-specific icon sheets.
Lots of work on hardsuits, commented out some broken WIP code, did some renaming, deleted now-redundant species-specific hardsuits.
Updates most used viable entries of t cet to Nyx
Fix oversight of TC daily

Good eye Zuh
Merge pull request #5064 from Zuhayr/suitcycler

Adds hardsuit breaching, adds a hardsuit repainter, adds integrated equipment for hardsuits.
Added Tajaran suit icons for other varieties.
Fixes and a suggested change

Fixed N2O typo, Super Pacman, anchor issues, inflatable barrier issues
that was already on master so this doesn't conflict, and added a new box
for shotgun shells and adjusted price of crates accordingly
Merge pull request #5024 from Jarcolr/Cargo

Adds 21 new crates and a tweak