Version 1.0 of the HUD
Not HUD related. Started cleaning stuff up - got rid of CollisionManager since it is probably a bad/confusing thing to use a manager for collisions. Put the collision detection into Shape. Acting on collisions should be extracted outside of the actual collision detection
Added factory class for shapes. Also added game start/pause/resume functionality and hooked it up to the menu. Still need to do game end
Added end game functionality
Merge pull request #2 from jcbrock/HUD

Hud