replaced patch with terrain class, FPS improved
Can generate flat terrain
Trying recursive implementation, not really working
terrain is excessively spikey, using midpoint displacement
Merged. Added fullscreen. Press ESC to close. Terrain looks okay if we nonuniformly scale it.
Merge branch 'master' of https://github.com/afrodynamics/sylvan-scene
Condensing misc functions into general Util namespace
Diamond Square algorithm crashes. GDB insufficient. Need an xcode project
created Xcode project
Amended xcodeproj, fixed off by one in Terrain, still getting bad mem access in generation function
Press T to generate terrrain. Colors interpolated relative to vertex height
Normals work on terrain. Need to redo alg. using breadth-first strategy
Diamond square implemented breadth-first, colors set to normals
Merged bhagya's particle system, made terrain snowy.
Merge branch 'master' of https://github.com/afrodynamics/sylvan-scene
Merged with wrong commit from bhayga's branch, updating
Added FPS counter on screen
Merging particle and terrain systems into master
removed bump_mapping from master branch
merge conflicts