Fixed random comma
Merge branch 'develop' of github.com:yash3ahuja/CS496-CovertProtocol into develop
Added room prefabs. Added LevelChange trigger that changes to a new scene (similar to how elevators function w/ squad members). Added scenes for level one sections 2 and 3. Using elevator now moves the main camera to the destination.
Merged develop.
Minor fixes
Merge branch 'develop' of github.com:yash3ahuja/CS496-CovertProtocol into develop
Minor Pathfinding change
Merge branch 'develop' of github.com:yash3ahuja/CS496-CovertProtocol into develop
Fixed pathfinding issue that caused it to not path to stair waypoints as it should have been. Also made some modifications to the invisible box collider gizmo to make it more clear. Make sure invisible terrain is set to a size of (1, 1) and use the size of the box-collider to describe the size of the terrain.
lvl1sec1 half way done
assets removed
Merge branch 'develop' of github.com:yash3ahuja/CS496-CovertProtocol into develop
Elevator now disables movement and pathing. Added enemy spawners and a trigger prefab for them (metal detector). Added poison field trap and changed poison mechanics to only damage health and bypass shields. Other minor fixes for traps.
Merged with develop
Removed the physics materials that were there for no reason.
Started Level 1 section 4, but not finished yet.
Pulled from develop.
Finished level 1 section 4 framework. Fixed a bug with shooting.
Did more fixes for pathfinding. Reworked some stuff in the backend code to make it more readable. Also, I added in patrol functionality. Refer to the PatrolTo function -- it makes the object patrol back and forth between the current location and the patrol location. I also modified the soldier's animaiton controller to handle my code for the ladder animation.
Merge branch 'develop' of github.com:yash3ahuja/CS496-CovertProtocol into develop