Ignoring irrelevant files.
Setting up deferred rendering.

Now there are two render passes. The first
renders to three textures, using an FBO.
The second simply shows what is in a texture.
Refactored FrameBuffer creation.
Show full gBuffer at correct resolution.
Status update.
More cleanup.

Need to delete all the objects created in
gpu memory.
Refactoring binding of textures to shader.
Remove unecessary color attachments to shader.
Whitespace.
Debug messages and fixing deferred rendering.