instantiate template editor command
insert mesh editor command
world matrix in shader is set for each object
rename removeComponent -> destroyComponent to make it coherent
model details displayed in the property view
scenes; little component refactor
renderer is in the plugin manager's list of plugins
animation system as plugin
basic implementation of notifications
properly positioned notifications
destroy entity command
insert model from asset browser by doubleclick fixed; material properties shown in the property grid
property view refactor
resources in the property view have links to subresources
components in the property view have links to theirs resources
image preview in the property view
update according to review
Merge pull request #268 from nem0/stuff

Stuff