added first draft of Submersible Trouble example game
positioned sounds
environment states (return, win, etc.)
mine beeping
more sounds
assets source cleanup + light switch sound fix
added asset licensing info and code comments (+ some cleanup)
fixed mine sound disposal and entity duplicated Point allocation
Removed default content type header injection, as it was overriding alternative content type headers specified in Loomscript when POSTing to the server.
Reverse changes to rakefile
a few possible optimizations
Merge commit '75e107ec51e1bd33a54b068b60cf5918cdad7a22' into GEW-LOOM-HTTPRequestHeaderFix
removed some excessive Point instantiation
Added option to specify custom Content-Type at HTTPRequest() Constructor time, or leave empty/null to use the default "application/x-www-form-urlencoded" type that was always used previously.  Tested though HTTPExample and response.getHeaderFiend("Content-Type") -> leaving empty returned  "application/x-www-form-urlencoded", otherwise it returned whatever string I passed through to the constructor.  Should be solid and a nice add.
Lost the targetSDKVersion along the way... Git weirdness...
Using data object instead of Vector of values, adding object pool to TouchProcessor
Converting mQueue Vector to TouchQueue
Merge pull request #148 from 24BitGames/GEW-LOOM-HTTPRequestHeaderFix

Gew loom http request header fix
Merge pull request #149 from LoomSDK/RDC-TouchProcessor

TouchProcessor Optimizations
added Mine sleeping
switched to latest firehose
changed sdk version to latest
updated README to actually contain text :)
Adding ability to get JSON Type from object key or Array index
Merge pull request #150 from LoomSDK/RDC-JSON

Adding ability to get JSON Type from object key or Array index