Neural network implementation and test with "Connect Four".
Changed to a different matrix library, because the previous one was causing memory leaks. Additionaly added comments fot the neural network.
something
Working flagsetups and println's should be out
Try again :)
Removed the logging again, because the game start was delayed to much.
Added an abstract implementation of a player which uses a neural network and TD learning for any state based game.
Added the possibility to have different learning rates per layer.
Tactics added
m
Added more comments.
Bug is gone :)
If the AI_DELAY is 0 the program doesn't sleep for 0 second any more.
Merge remote-tracking branch 'origin/negamax' into feature/TDStratego

Conflicts:
	core/src/com/theBombSquad/stratego/StrategoConstants.java
Work in progress.
Merge remote-tracking branch 'origin/feature/schrodingersBoard' into feature/TDStratego

Conflicts:
	core/src/com/theBombSquad/stratego/player/ai/schrodingersBoard/SchrodingersBoard.java
Runable TDStratego, however training is not working conceptualy wise.
Added a no gui competition run for all algorithms.
Merge remote-tracking branch 'origin/feature/EvenMoreAwesomerSetup' into develop

Conflicts:
	core/src/com/theBombSquad/stratego/StrategoConstants.java
	core/src/com/theBombSquad/stratego/gameMechanics/Game.java
	core/src/com/theBombSquad/stratego/gameMechanics/board/GameBoard.java
	core/src/com/theBombSquad/stratego/gameMechanics/board/Setup.java
Merge remote-tracking branch 'origin/feature/TDStratego' into develop

Conflicts:
	core/src/com/theBombSquad/stratego/StrategoConstants.java
	core/src/com/theBombSquad/stratego/player/ai/schrodingersBoard/SchrodingersBoard.java