Refactored workstation module and crafting interface to allow using different events for different processes for purposes of passing additional parameters to processes.
Started work (successfully) on registering AssetResolver for containers with fluid.
Attempt at rendering fluid in a container.
Fluids are now rendered using AssetResolver, rather than an overlay (udnerlay).
Fixing AssetUri generation for fluid-in-container.
Adapting to new InventoryManager (no more events sent for actions).
Adapting to handling dynamic textures using java.awt.Graphics
Extracting resource uri generation to the class responsible for rendering it and fixed fluid texture tiling algorithm.
Tiny compile fix for recent engine change (AWT Color to NUI Color)
Making sure the mods work in multi-player.
Merge branch 'master' of https://github.com/Terasology/Fluid