Adding methods and variables for integration into Battle-resolution. Created animations for fainting for the wolf, but it is still giving null exceptions. Working on it now
Adding methods and variables for integration into Battle-resolution. Created animations for fainting for the wolf, but it is still giving null exceptions. Working on it now
Got Battle-end functionality working. When enemy health hits 0 or lower, they faint. Once number of enemies generated is destroyed, the system recreates a new instance and user is sent back to the overworld.

Need to develop enemy AI and loot system