refactor OO org and put in north, ie up movement, boundary
setup south boundary
grass blocks turning to dirt when visitted
right movement not quite working because of the way the board is set up. ALL OTHER MOVEMENT WORKING GREAT. time to resize the board and do some css game styling OR start creating random enemies and have the grass disappearing.
working on opening up the unvisited blocks around mack. TIME TO RESIZE BOARD. go with a 10 x 10 grid?
last cmt before break
did some css styling
took easy way out on board movement. Mack loops around to the other side
opening up several suares around mack as he moves
finished with controls. DONE.
refactored move but right could still sue some work.
created hidden array of items to find
mac is now opens up the gras piece and sees what is hidden
mac discovering hidden items when moving left and right. something totally breaks down when the exit icon is found