Increase fight rating when being the victim of a crime
Fix an auto equipping bug that allowed twohanded weapon and shield at the same time
Implement Assault crimes. In other words, NPCs now fight back!
Confiscate stolen items when caught
Add a searchPtr method as required for getting an owner, which may already be dead and disposed of.
Autocalculate NPC reputation as according to research wiki
Fix a possible permutation issue
Use VFX_DefaultCast / VFX_DefaultHit if the magic effect does not specify any
Implemented GoToJail
Windows SDL fix
Merge remote-tracking branch 'scrawl/master'
Merge remote-tracking branch 'gus/AIFix2'
fix pathfinding
Wrong logic... should improve performances
AiFollow. Npc get stuck often (no stuck dtection yet)
Bugfix
Merge remote-tracking branch 'gus/AIFix2'
player state cleanup
check position to stop AIFollow
Fix fall damage crash