semicolons missing
working with selection aura independent
selection path independent
omnievents
aura released state
aura onShape
gameManager events propagated to statemachine
added do.nothing event in aura released. Necessary because of clicking and releasing aura in the same cell
game:added propagation
syncError treatment
moved and removed propagation
avatar labels
using svg namespace and removed template holder
SHapes in map
proper isometry!
avatar render ordering
move does not recreate renderList. avatar shadow
avatar parts svgs organized
server controller sending proper shapes
loading avatars and members separately