Cleaned up sockets.cpp and added TCP_NODELAY option for user sockets, will generate more / smaller packets but will prevent lagging
Fix: mutex initialization
Added VS2010 project files for few plugins and a new plugin: LuaScript
Socket fixes and luascript-plugin work
Heavengen ported to anvil format. It should work well now.
Fixed heavengen memleak
Nethergen ported to anvil format. Now it should work well.
Changed spawn position algorithm to make sure spawn position is not
underground or in the air.
Fixed problem with fall damage.

Now jumps from higher than 128 blocks are also deadly.
Changed spawn position calculation.

Now spawn position can't be over water or lava.
In the long run this algorithm probably isn't the best but it is useful
for testing and currently it should work well with all map generators.
tr1 -> c++11; qmake .pro; minor fixes; eximgen;

• EximGen
• qmake .pro project file: works for win32; /should/ work for unixes
• c++11 (please)
• minor fixes
A nice commit. For details read comment.

• Gravel/sand falling fixed
• Added my own epic timer class thing.
• cleaned up some code
• qtcreator auto-fixing some whitespace in mineserver.cpp
• Added fastset.h (might be used in the future hopefully)
• Fixed player teleporting/moving
• added some protocol packet creation overloads for simplicity
A simple commit. For details read comment.

• /gamemode (creative mode)
• make op<<  and op>> nicer in Packet class
• more c++11
• other minor fixes
Merge fixes and removed C++11 functionality which is not supported by visual studio 2010
Config path fix
Merge branch 'master' of git://github.com/vargad/mineserver

Conflicts:
	src/user.cpp
Fixed breaking leaves
Replaced the old hook system with a bit more clean
Tiny fix: added missing include
fixed usage of libevent to prevent rare infinite loop bug