restricted boss's movement to top half of the playing area
updated some sprites

turned bullets and worked on the hud(not finished yet)
still more update on the hud

still unfinished
title screen added
Fixed the bullet pattern

silly test patterns don't have sprites
new sprites

ducky and umbrella rotated
Boss bullets

Boss has a pretty arrow bullet with a bow!
PeanutBallerina has new bullets

some bullets in the pattern shoot backwards
fixed backwards bullets in testpattern
Title Screen now leaves via enter key
Attempted to fix rotation....

failed....
Fixed rotation
forgot to branch

whoops
fixed ducky bullets' homing
made player move the correct diagonal speed

also speed her up a bit
Fixed another rotation issue

Resets rotation to 0 if both left and right are held down.
Merge remote-tracking branch 'origin/master' into TitleScreen

Conflicts:
	STG/STG/MainGame.cs