Ghetto chemicals and drugs PART ONE

Bath salts: Simple chemical that brings your drunkness to absolute max while significantly reducing stuntimes.
1 universal enzyme, 1 space cleaner, 2 vodka = 2 units.

Pentetic acid: Not a drug, real medicine that heals 5 rad and 3 toxin damage per cycle.
1 arithrazine, 1 dylovene, 1 plasma = 1 unit.

Almazidone: Causes intense hallucinations, flashy colors, and twitching while causing 3 oxyloss and 1 random organ damage per cycle.
1 welding fuel, 1 toxin, 2 sodium chloride = 3 units.

Elatopam: Branded as an old medication to heal bruises and burns, now it's used to get high. Heals 1 burn damage and randomly heals 1 brute damage per cycle. Does 1 brain damage per cycle, causes jitteriness, and causes flashing colors.
1 virus food, 1 robust harvest = 4 units.

Ephedrine: A kinda strong drug that can be used as a sort of ghetto hyperzine, if you're really desperate for it. Boosts your speed significantly with an 80% chance of doing 1 brain damage a cycle and a whole lot of toxin damage (how much? idk, but the toxpwr is 1.5) and causing hallucinations. Causes twitching.
1 sugar, 1 almazidone, 1 beepsky smash = 2 units.

Methamphetamine: A very potent drug that gives you hyperzine speed and reduces all stun times significantly. One of the most toxic things in the game. 90% chance of 1 brain damage per cycle, metabolizes slower than ephedrine, and causes twitching and severe hallucinations.
5 ephedrine, 1 hydrogen, 1 chlorine, 1 plasma = 1 unit.
Remove this ..() line if you are already removing the reagent manually with remove_reagent. Otherwise you'll end up removing both 0.5u and 0.4u per cycle.