Expose Image constructor to LuaScript
Merge pull request #163 from JTippetts/master

Expose Image constructor to LuaScript
Travis CI: API documentation update at 2014-01-30 18:21:27 UTC.
[ci skip]
Fixed FindNearestPoint() and MoveAlongSurface() for angel script
Update Navigation.h
Added follow path function. RecalculatePath()is no longer used but kept anyway.
Added follow path function. RecalculatePath()is no longer used but kept anyway.
Added follow path function. RecalculatePath()is no longer used but kept anyway.
Update Sample.h
Extended Sample with ability to set window title and icon and take screenshots
Extended Sample with ability to set window title and icon and take screenshots
Extended Sample with ability to set window title and icon and take screenshots
Convert the Navigation sample to move the Jack character from current position to new target. Shift + LMB to teleport.
Convert Image back to spaces instead of tabs. Ensure that the file path is in native format before saving using STB / JO.
Sanitate screenshot name in the samples to ensure saving it succeeds. Prepend the executable path properly. Flip image in OpenGL Graphics::TakeScreenShot() instead of having the user to do it.
Fix Jack looking in weird direction if teleporting to above or below.
Fixed taking windowed multisampled screenshots on Direct3D9.
Travis CI: API documentation update at 2014-02-01 00:04:28 UTC.
[ci skip]
Check for not overshooting the target when moving in the Navigation sample.
Enable also SSE math for GCC when SSE instructions are enabled.