add comments to phaser_skeleton to describe functionality of phaser functions
fix game to work again because of problem with main.js
delete unnecessary images in assets folder due to duplication with public
put create person function into object literal to make code more readable
change characters.js to game_pieces.js in order to match object literal variables and make it more readable
add createGhosts to object literal gamePieces
Edit spacing in order to keep spacing consistent throughout
add setUserControl function to the gamePieces object literal to make code more readable
made hotkeys code more object oriented by refactoring into object literals
renamed file from game_pieces to game_characters in order to better differentiate between characters and a game piece (feature)
delete creation functions from board in order to move the function of game pieces to its own separate file
moved game pieces that didn't deal with board into separate file and made it more OO by creating object literals
renamed functions since we changed them to object literals in game_pieces.js
move loseLife feature from phaser_skeleton to it's own file and moved livesText.text up one to display the correct lives count
moved teleport from phaser_skeleton to features, made it more OO, code works
moved gameOver from phaser_skeleton to features, made it more OO, code works
moved eatDots from phaser_skeleton to features, made it more OO, code works
moved eatGhosts from phaser_skeleton to features, made it more OO, code works
moved returnCoordinates from phaser_skeleton to features, made it more OO, code works
Created a power up function that gives you 5 extra points. We will add more logic to slow down the ghosts if powerup is turned to true