Tweak ATech 3 combat more: second room will no longer charge into entrance instantly. Fixed some issues with multiple hostile teams being present. Fixed an issue where the game would remain in turn-based mode after Tooms dies even if all meatspace enemies were dead. Tooms' body now remains on the floor after death.
Flip Johnson's trigger so it only spawns him under certain conditions, instead of spawning by default; this should fix some occasional weird issues with him appearing when he shouldn't.
Tested Carver changes. Re-ordered map load triggers.
Re-work The Mission (1) to use separate teams for each squad, and update triggers accordingly. This lets you play most of the map in free-move mode, and avoids problems with your team getting scattered. In Colma (Eclipse), revert character sheets back to Lonestar but keep the Gumbo AI.