Update scala for travis
Added push task which depends on curse so if push all commits since last push should be summarized into a changelog and deployed to CurseForge
Refactoring Proxy from BaseMod to handle mod instance reference better and should scale better
Added workbench to Spatial IO
Automated Gui bridgung between blocks and the guihandler
Refactoring
Fixed refactoring errors
Fixed NPE on SMP regarding the block harvest event cause players can be null
Fixed missing map of workbench tileentity
Fixed not opening GUI for SMP, is based on simple hash functionality. Could crash or open wrong interface later on, need a better collision free-er version
Remove debugging messages
Refactoring
Rewrite texture handling of blocks
Cleanup registry logic
+ Added player backpack and hotbar to workbench GUI
+ Added basic machine slots
+ Added block resistence else workbench is getting instant destroyed by a punch
+ Added saving of inventory to workbench
Prevent shift clicking to avoid crash
+ Added slots distinctive to dissembler in the bottom left
+ Added slot logic to handle all required items for later use

Left Top: AppAero Armor
Center Top: AE Energy Cells, AE Storage Cells, AE Accel Cards
Right Top: Output slot of processed armor

Left Bot: Dissembler
Center Bot: AE Energy Cells, AE Storage Cells, AE Accel Cards
Right Bot: Output slot of processed dissembler