Fixes issue #223, https://github.com/d3athrow/vgstation13/issues/223
Also, I can officially into git now.
Merge pull request #1 from d3athrow/Bleeding-Edge

Update to bleeding edge
Merge pull request #2 from d3athrow/Bleeding-Edge

Update Aurx/bleedingedge to d3athrow/bleedingedge
Merge branch 'Bleeding-Edge' of https://github.com/Aurx/vgstation13
Chloral Hydrate now lethal at 17 u, crits at 16 u, no damage at 15 u.
Freaking thing keeps adding lines that aren't in D3athrow/bleeding-edge.  Assuming they shouldn't be there.  Looks like they automatically get added when I compile but whatever, follow established practices.
Merge pull request #3 from d3athrow/Bleeding-Edge

Bleeding edge
Merge pull request #4 from Aurx/Bleeding-Edge

Bleeding edge
Lockboxes mech weapons, excluding clown ones.
Remove CH edits.
Remove extraneous lines in baystation12.dme that keep coming back every time I compile.  Confirmed to compile with said lines gone, although compilation readds said lines.
Accidently a linebreak at the end
Merge pull request #840 from Aurx/master

Adds lockboxes to mech weapons, excluding clown mech weapons