Added Jeff!!! He uses one of the submitted dialogue sequences.
Fixed some bugs that arose in DialogueWindow, dealing with null DialogueMembers
Made the edge touch bounding boxes thicker, and made the top and bottom have the corners instead of the sides
Lots of UX tweaks
 - MapCharacter Speed adjusted to 4.5 g/s
 - Edge touch boundaries expanded to 3 g
 - Game height decreased to 360 px: this makes the game feel closer to the character
 Also fixed some odd issues with dialogue going over to a 4th line as a result of the game height change
Added a getRaw() method to Dialogue that returns the raw initial string
DialogueStyle now implements InteractionBuilder, the toInteraction method returns an interaction that sets the screen's DialogueHandler to that style
Added my version of the prologue to the dialogues.txt
The prologue is now displayed in DialogueStyle.FULL_SCREEN at the instantiation of the GameScreen
Tweaked the dialogue, and fixed some sidewalk that should have been cobblestone
Adjusted the edge touch again