experimented with removing of different save/restore combos, relying on container saving state.
put save & restore back to clear, due to setTransform call.
put comments back, added resets on transforms/scaling
updated me.game.add calls and remove calls to use the addChild/removeChild on world container
merged in 1.0
updated other bits of code, removed the functions on the game namespace
added a removed line back
fixed merge conflict on removed file
set translation amounts into variables
fixed null viewport
Merge pull request #340 from melonjs/cleanup-restore-save

removal of save/restore for certain objects
tiny fixes on the last commit
Merge pull request #343 from melonjs/feature/remove-functionality

stripped out game.remove/removAll
working on a removechild now and deferred remove child function
returns back for simplicity
passing in parent context to function
reset the deffered function, and setup tween to use remove now
altered add functions to invoke remove now if it has an ancestor
Merge pull request #344 from melonjs/removechildnow

Removechildnow
fixed a jslint issue