Added unit test for magnitude in Vector, moved dispatch to bottom.
Added unit tests to config and filepath.
Changed .travis.yml so it runs from Game dir.
Manually add dvelop in .travis.yml.
JUST STOP WHINING.
Added windows install script.
Created Framebuffer for Deferred rendering, so we can target the textures in our first render pass
Added Gitter badge.
Incremental progress on rendering...but I have to leave so I am committing to save it!
Shaders now compiling.  Also other things.
I lied, shaders aren't compiling. And they still aren't.
Ok, so NOW shaders compile correctly...time to work on...everything else.
Added shaders converted from hlsl for deferred rendering.
Still incremental rendering work.
Merge branch 'feature/Rendering' of https://github.com/Circular-Studios/Dash into feature/Rendering
Trying to merge with Eric's changes and stuff
Made the matrix multiplication correct for deferred.vs.glsl
Merge branch 'feature/Rendering' of https://github.com/Circular-Studios/Dash into feature/Rendering
Getting closer...
Converted shaders for the second pass of deferred rendering.