Align names on Vertex struct in shaders.
Towards compatibility with earlier DMDFE. @nogc should be placed at the UDA position.
Fix atrtibute and uniform name mismatch.
No need to track number of texture units anymore.
Simplify OpenGL limits reload and make it error-less.
[simpleshader] Restore noise texture.
[OpenGL wrapper] Fix attribute passed as GL_DOUBLE instead of GL_FLOAT.