Fixed seed name on fbm+
Added SquidSkin Procedural
Cavity From Normal Map added
CavityFromNormal
CamoTwo added

- pimped up CamoTwo added
- renamed Camo in Interface
- new sample
Another attempt at fixing STATE without breaking stuff

- also found a bug in FBM+ that I thought i had fixed before ...
Known Issues
Known Issues
Stabilized Shadow/Light Mode for Falloff
Merge pull request #37 from campi3d/STATE-Fixes-for-Nodes

STATE fixes for nodes + Falloff Light/Shadow Stabilization
AxisMask & Custom Surface Normal Disp Fixes
Curvature no longer errors on Disp

- by default it will now spit out black when used in displacement
channel
Gabor no longer crashes Display Driver
Updated Release Notes, removed Camo, renamed CamoTwo

- Camo Original was deprecated
- Camo2 was renamed to Military Camo.
Merge pull request #38 from campi3d/Displacement-EVAL-Fixes

Displacement eval fixes, AK_Camo deprecated
Color Range To Mask added
Color Range to Mask
Renamed Function for enhance selection
Exposed Selection-Enhance range, fixed a bug in subtractive Mode
Stencil Mode added to ColorRangeToMask, changed default to show background