bleh
Started playing with world and map generation.
messing with world & room generation.
fixing linting
Update README.md
working and reworking with world and room generation. Playing with room linking.
Still trying to figure out room/world manipulation..
map generation
still playing around with map generation.
Added Location & Movement components. added to Player. Started implementing emits to handle movement and location updating
Worked a lot on location, movement, player, rooms and world.
Getting farther in the hole with Player movement in the world. cant be a good way of doing it..
Got players momvent working, started the basic of full room generation. Cleaned up.
Working on player movement, clean up, it's working.
build global tick, Player, Monster & Thing have ticks, world.tick gathers all entities and runs their tick.
Got movement working on the global world.tick() for all entities. They are currently picking a random direction and trying to move. fixed a lot of bugs.
Got more stuff working with angular, some game breaking bugs at the moment dealing with moving..
Finalllllly fix all the bugs.. things are for sure persistant now. now the fun begins.
lots of progress getting picking up and dropping items in the room
Removed lots of old code... updates