adds RD turtleneck to replace whimsy
Removes an annoying and stupid message in the bot
When ever the bot sees an https link for youtube in the channel, it bitches to the channel that "Secure Youtube does NOT exist".
Protip bot: nobody cares.
fixes fuckup in intent, does this the shitty way since i can't into python
Merge pull request #5454 from MrStonedOne/t-t-t-tadaydb

Adds admin verb to reestablish connection to the database
Fixes #4388
Fixes #5161
Point is now a mob verb to reduce lag
Fixes #2098
Adds new book bag sprite by Nienhaus
Fixes #4311
readds RD updated krieger jumpsuit and updates turtleneck
Merge pull request #5448 from paprka/hossystuff

Adds HoS drill hat, and violently guts jensen cosplay from HoS
extra jensen cosplay cleaning
removes unused star trek 'laforge' glasses
Merge pull request #5411 from scoopscoop/crewconsoletweak

Crew monitoring console department grouping
Space movement rewrite to allow everything to drift

Removes a version of atom/movable/Move() that was in mob_movement.dm.
New proc called newtonian_move() that's called as a result of things like shooting a gun or spraying a fire extinguisher and as part of atom/movable/Move().
It pushes src if it's not under gravity and gives the object a chance to stop itself.
As a result, inertial_drift() is kill.
Moved Process_Spacemove() out to atom/movable. It does the same thing, it's called whenever a drift is attempted and stops the drift if it returns 1. Default check is to look for nearby lattices to make dragging shit around the station less annoying. Mobs still call it in Client/Move()
The mob version of Process_Spacemove() will shove non-anchored nearby objects out of the way if you try to move like that. For example if you're free-floating in space next to a closet and try to move right, the closet will drift off to the left.
Mechs call their occupant's version of Process_Spacemove() so mining with a mech isn't retarded. The pussy wagon does the same thing and thus no longer works like a jetpack. Will it be making a comeback?!?! (no)
Any move will attempt to keep dragging your pulled object, not just ones initiated by the client. Should make space wind a little less annoying. Was needed to make drifting not break your drags.
Mechs drift correctly without any special snowflake crap.
Spaceslipping is gone because fuck that shit
Space movement is now slow instead of fast. Having a jetpack helps go faster but even that's slower than current. Hopefully means nuke ops can see each other as they move to the station instead of losing sight of each other instantly. Having your hands full makes spacemovement even slower.
You can drift in office chairs and drag mobs in beds or the bed itself. Currently drifting diagonally while in an office chair is bugged and I need help to solve it. It winds up in cardinal movement instead of a diagonal one.
Changes up the jetpacking effects system to cause fewer errant ion trails but it's still awful code. In hindsight I shouldn't have bothered but here we go.
Merge branch 'master' of https://github.com/tgstation/-tg-station into space_movement_jam

Conflicts:
	code/modules/mob/living/living.dm
Merge branch 'master' of https://github.com/tgstation/-tg-station into rdturtle

Conflicts:
	icons/mob/uniform.dmi
Adds Doc Scratch costume in reverse.

Since everyone's already mad anyway.
Merge pull request #5452 from phil235/NukeDiskLogFix

Fixes the nuke disk coordinates in the admin log message