Spawning

They're alive!
Physics

1) scaling when moving
2) thrown back some when thrown
3) scaling when thrown
Managing Coinage (aka Money/Currency)

Added get/set methods, basic global variables; Functions to generate and
save currency to follow - Alex
Physics Tweaks

adjusted move back
made it smoother
Fixed error

There was a tiny error in the decreaseCoinage method
Dispose Method

Added some disposed methods. Called when the Application is destroyed.
Preceded by a call to pause().
Layering
Merge branch 'Seth's'
Merged latest master