Began adding specifics, but didn't get too far
Created loot generator shell
Added a damage map and chest map to the ender dragon
Created a DragonFight, which separates fight details (like distribution of
damage) from the actual dragon. EnderDragon now only keeps track of the
boss.
Also created DefaultNames, which just gives a list of default names in
case a list is not supplied.
Also fleshed out LootGenerator a little bit more, specifying two main
parameters involved in loot generation: rarity and weight.