Made LameControl a singleton
Made Pikemanz modular so that any component could be run at any time, or the entire demo played; organized project directory; added Nash Fetchum; separated core Pikemanz functionality into its own object.
Created maps directory for pikemanz; added Parrot Town map
Added map_ and gfx_ prefixes back into spin generators; created maps for Pikemanz
Organized level files
Added TestMapPoint command to test collision outside the context of movement.
Merge branch 'master' of https://github.com/lamestation/lamestation-sdk
Removed dead spin files
Moved LameGFX maps functionality into LameMap; updated SDK apps to reflect new API.