Updated build
Fixed gulpfile
Added tearDown and hasDied methods
Also added checks for updating and rendering
Added hasDied and battleEnd
Some small checks and structure changes
Fixed speed bug.
Adjust speed values
Minor changes so it works in mocha
enableAttackBtn -> disableAttackBtn
Makes more sense imo.
Some structure changes
Enemy controller is now a part of game, it just makes sense as there should only be one enemy controller reference.