-- Added fix for nil Unit checks
-- Added a check to see if a player is already cached when the unit is detected. Fixes instances where pre-cached units would not have a Nameplate
-- Added a check to make sure unit exists, should stop error seen from RPCore callback when a unit is created but leaves range before nameplate is made. Similar check for position check in draw distance method.
-- Made sure Profile tab is always checked when Character Sheet window is created.
-- Added a way to purge cached players.
-- a few fixes with options, including properly updating offsets
-- Fixed Profile browser to fill when shown.
-- Checked and updated reset buttons in the options menu.