Don't count immaterial twice, don't count hp when something's immaterial. NB this will make the AI think immaterial is a nerf to 16hp. This is alright for now
Move things around to not mess up adrenaline vs shields. Don't crash when evaling poisoned creature
AI: Take into account delays disabling actives
Paranoia with removeChild. Reduce memory usage of Card objects by making 0hp/atk/upped be from prototype. Update to PIXI 1.5. Arena info. Fix server not storing oracle card of arena deck
Make use of PIXI.Point having a set method in PIXI 1.5
Refactor AI to tell one command at a time. This allows AI lag to be less of a burst (& gives AI more time)
Fix canactive redundancy. Stop AI from playing after having lost. Don't inhibit drawing targeting border on cloak
Rewrite Player summoning to be CardInstance actives. This makes casting cards much the same as creatures/perms casting. From that remove socket's summon event. While doing ths refactor, remove AI calculating what it's going to do in endturn (was causing it to calculate that twice)
Include link to Elements chat being referenced
Try to avoid AI wasting bolts. Stop it from quinting sparks. Trim usernames. Have T500 be T10 for now
Fix ai.targeting using removed summon calls, correct readme more
Added Rejuvenation
Merge branch 'master' of https://github.com/serprex/openEtG