client: Fixed the issue on windows alt+* keycombinations causing an error message sound, refs #260
client: enabled kp_slash to output to textfields
renderers: moved glimp stuff to r_common
ui: missing tooltips added refs #225
sdl: warning fix
sdl: set mode slightly optimized
game: using more switches in bg_pmove.c
ui: missing tooltips added II fixes #225
ui: widescreen menu fix, refs #315
misc: hide ET_KEY option in CMake if ET_FS_BASEPATH is not set
renderer: code style, typo and Freetype build fix
misc: compile 3rd party libs from source again (Windows)
renderer2: tr_local function declarations fix
cgame: reset the spawn timer when the game is not on, refs #296
renderer2: no need for qftollse, refs #312
game: code style
ui: code style
cgame: code style / clean up refs #52
ui: delete all favourites (gui prototype) refs #71
cgame: disable compas grid because of the widescreen leakage, refs #240