Added delete (LCtrl+Right Click), fixed obj spawn
Merge branch 'master' of https://github.com/mgnle/CaptureTheCarrot

Conflicts:
	CaptureTheCarrot/Assets/Scenes/TrainingScene.unity
Fixed TrainingScene.unity

byebye carrot
Sortof fixed collision issue for cabbages
Made StandStill() function
Fixed neural network activate function to consider multiple layered networks
Merge branch 'master' of https://github.com/mgnle/CaptureTheCarrot
Spawns 10 bunnies at start (Activate not working)

Also fixed some null reference exceptions
Fixed exception showing up because of the adjacency list being created incorrectly
Fixed not going left/backwards bug
Fitness Function now in its own class
Added bias node
Merge branch 'master' of https://github.com/mgnle/CaptureTheCarrot

Conflicts:
	CaptureTheCarrot/Assets/Scripts/BunnyControl.cs
	CaptureTheCarrot/Assets/Scripts/SimpleNeuralNetwork.cs
	CaptureTheCarrot/Assets/Scripts/TrainingScript.cs
Merge branch 'master' of https://github.com/mgnle/CaptureTheCarrot

Conflicts:
	CaptureTheCarrot/Assets/Scripts/BunnyControl.cs
Bunnies must be alive for a certain period of time before they can be kicked off
Changed probabilities in Constants
Merging
Fixed (some) exceptions
Fixed delete object and spawn object code
Cleaned up the code, removed some unused commented out code