updated Map (map.js)
- allow tile param to be string matching Tile.Types[tile] creating a new Tile obj of that type Map.prototype.set(x, y, tile);
- added defaultTileType  param to Map.prototype.loadTilesFromArrayString(mapData, charToType, defaultTileType);
updated  map.js and game example related code
Updated Map.prototype.add() to allow tile param to be a tile type
Updated EntityManager.prototype.set() to allow ent param to be entity type
Updated game example
typo
game example door fix
Entity (entity.js)
 - added initialize method
 - fixed this.game.map.canMoveThrough(x, y);
added remove function to FovROT
FovROT cleanup
set game to use FovROT by default
game example fix
game example cleanup
setup grunt
styled gh-pages
removed faulty Fov object completely