Population is handled as double now (internally); added some comments
Public constants WIDTH/HEIGHT
Gui TextField done
turn / player info implemented
2 turns each player; neutral territories dont turn
'overpopulation' - populationGrowthRate is negative - should regularize the population
Gui rearranged and color changed
New territories
New territories
improved overpopulation calculation
Different colors; outer hexagon for player color, inner for territory color
merged all