Add VR display item, to be used when vr property is present
Add gfx/layers functionality for VR rendering
Add D3D11 support for VR rendering
Fix up D3D11 genshaders.sh script
Regenerate D3D11 shaders (for VR)
Add GL support for VR rendering
Extend widget's MakeFullScreen method to take an optional nsIScreen indicating the target
Extend mozRequestFullScreen to accept an options dict, with a vrDisplay member
workaround for empty visible rects
Add Oculus Direct Rendering support
Fix WebGL D3D11 stuff
Stop trying to create skia GL glue
Create a DEBUG D3D10/11 device on Windows in DEBUG builds (vlad only)
b=1046205, d3d debug layer crash in TextureD3D11::Update; r=bas
Package Oculus SDK libOVR (0.4.2)
Use frame state bit for VR
Extend VR rendering in layers with CSS support
Flip CSS Y axis and negate eye translation coordinates
Scale up eye translation for increased stereo effect until we fix units
FIXUP requestfs opts