copy_channel_masked()
fix bug LP#1277916: MeshDrawer causes crash if setBudget not explicitly called
Add get_tangent_name and get_binormal_name
addTexture -> add_texture
add InternalName::join(sep)
more error checks and allow disabling seeking and VFS behaviour
oops, remove vorbis-enable-vfs which I never implemented
Add support for k_time / osg_FrameTime inputs, and change the Shader Generator not to require a separate texcoord set for every texture in an effort to cut down on register overuse.
Added filtering for BulletWorld.contactTest
don't compare modes an unnecessary second time.
fix Cg error reporting and lack of shader unbinding
Oops, forgot to check in header file as well.
Added utility function BulletWorld::test_filter
Fix crashes and borks with the Ogg Vorbis loader