Generate straighter lines with map::route by checking points closer to the target first.
Boat/auto-fuel proofreading

Cleaned up some unclear language.  Sorry I didn't comment on these
during the process.
Zombie pigs

As summoned by Labtop_215:
http://smf.cataclysmdda.com/index.php?topic=19.msg158380#msg158380
another typo
Fix JSON error

Use the right id, KA101!
OK, now bite down

Bites are pretty common.
Merge remote-tracking branches 'dda/pr/8205' and 'dda/pr/8207' into dda-master

* dda/pr/8205:
  another typo
  Boat/auto-fuel proofreading

* dda/pr/8207:
  OK, now bite down
  Fix JSON error
  Zombie pigs, for great justice!
Fixes more singlespaces.
CBM units too.
Oops.
Merge pull request #8211 from Rivet-the-Zombie/more-spacing

Fixes singlespacing in bionics.
Revert "Translation of motd and credits"

This reverts commit 38f9fc8fd691d66018eec904eefc033b38601594.
Load a separate motd/credits file for each locale

File name is created from a base path + locale + extension.
This system is also used to lo load the localized names json data.

Move credits and motd file into separate folders in data/ and
rename them to match the system that data/lang/ uses.
Remove old_t_* enumerations.

Remove map::oldter, reverse_legacy_ter_id. use map::ter and current t_* values instead.
Rewrite the switches into if-else-if structures.
Apply astyle to map::hit_with_acid

Fix bug in iuse::hacksaw: don't check the terrain type != 0 (=t_null), it's always non-null.
Remove old_f_* enumerations

Remove map::oldfurn, nearly nowhere used.
Items without valid material are not flammable.

player::consume use the same logic to determine whether the consumed item is suitable for the batteries bionic.
bionic: add a message when activating a bionic is not done because of insufficient power.
Fixes singlespacing in books.json.
Deafness is now consistent across creatures

player now uses the effect "deaf" rather than the disease "deaf", to be
consistent with other creatures.
Creature::reset should now be idempotent

All long-term state changes (bionics hunger drain, moves += speed, etc) has
been moved to Creature::process_turn.
moved Creature::process_effects to process_turn, swapped reset/process_turn order