Remove 'time' that travis can't find
Don't change leader if the leader is on stairs
Don't lose frames in --noMore mode in gtk frontend
Dump RNG state in all tests except benchmarks
Melee adjacent instead of waiting if cannot move
Make wands less common; they are overpowered against heroes
Prefer smells to items, for now
Emit better messages when target invalid
Make enemy target permit less noticeable in UI
Dump game RNG seeds at session start, not session _and_ game start
Fix AlterNothing for bedrock
Mark Target specially when no leader
Fix no highscore when game lost
Shorten highscore descriptions
Fix the deadlock in key input in gtk frontend