Added online hit_ball gameplay
missed a file

PowerMeter chunks weren't going away while not in use
Changed mode switch to E; fixed camera issue when cart moves while golfing
More hit_ball

Golf mode: Space to hit, E to not hit
Golf mode synchronization extrapolation
Auto-aim on flag
Corrected client side other player animations
Golf mode rotation is no longer synched
Forgot auto-aim with the last update
created a base class for the way I've been doing networked hud elements and did a huge refactoring to clean things up accordingly with these changes
Merge branch 'master' of https://github.com/Double-Fine-Game-Club/bad-golf-community-edition into in-game-gui

Conflicts:
	Assets/scripts/gameHUD/BallMarker.cs
Client side ball_hit goes where you want it to again.

Maybe the camea change helps with sideways-cam?
Merge branch 'mergiestBranch' into hitBall2

Conflicts:
	Assets/scripts/network/networkManagerClient.cs
	Assets/scripts/network/networkManagerServer.cs
Merge pull request #213 from MaritalWheat/in-game-gui

big refactoring of game hud stuff - on my life, it will not break stuff
adds respawning, if ball or player falls out of world, also added a red sphere to show up in the minimap for the ball
Merge branch 'master' of https://github.com/Double-Fine-Game-Club/bad-golf-community-edition into addRespawnAlsoBallIndicatorToLocalMulti
lil_patrick is positioned closer to the ball
Merge pull request #215 from Double-Fine-Game-Club/addRespawnAlsoBallIndicatorToLocalMulti

Add respawn also ball indicator to local multi
Reverted cart mass to 1
Reverted mass change from #210 as it dramatically reduced cart control
Merge branch 'master' of https://github.com/Double-Fine-Game-Club/bad-golf-community-edition into hitBall2
moved lil_patrick closer to the ball again
Golf aiming now correctly updates more frequently
Merge pull request #214 from osse101/hitBall2

Hit ball2