Added Gimp Files for all Cards

Added editable gimp files to the repo for all 50 different cards as well
as a card back
Added PNG versions of all cards

Added 51 PNG images for each card in the game
Update Phase State and add a Phase class

Phase state has been modified to have some private instance variables. As
part of this, the class Phase was made to make the instance variable for
layed down phases to be easier to manage. Hand Test was also updated.
display dummy hand

Replaces cards in the res folder with new deck
Changes Card class in order to access those files
Changes Rank enum order and delete wild and skip enums
Changes the way HumanPlayer displays backs of cards
Added to .gitignore

Adds several file types to be ignored
removes those pesky .metadata files
remove .metadata 2 electric bugaloo
More messing around with the .gitignore list
Merge remote-tracking branch 'origin/PhaseState' into DOPHIN(CompPlayer)
Changes to PhaseState and PhaseLocalGame

Added a Constructor for PhaseState, and everything should be initialized
correctly, though this is untested. PhaseLocalGame was also slightly modified
so that it would create a correct phaseState objec, by passing in the list
of players to the PhaseState.
PhaseSate Mostly Done

The PhaseState Class is done, for now. It is lacking a little bit of
documentation, but that doesn't matter to much right now. It should hold and
allow for everything we need in a state, and a way to access that data.
MoveAction preliminary classes done

Basic moveAction classes are now done and have getter methods for all
variables that may need to be accessed. Documentation / comments are not all
done yet. Will add in later commit.
Began work on PhaseLocalGame.java
Adding Max's PhaseState.java
Work on PhaseLocalGame.java
Fixed conflicts.
LocalGame and State changes.