Added synthesis result message packet.  It will broadcast success/failures to players within players proximity (say distance)
SCRIPTS: restore conquest-dependent items to bastok chocobo vendor
Added a RECAST_LOOT enumeration that tracks the cooldown between looting an item (such as beastmen's seals in this case).
Added a method that stamps all party members (or solo players) when they loot a beastmen's seal.
Method checks for the stamp and if the cooldown (default 5 mins) isn't up, they cannot loot a beastmen's seal.
CORE: set SPECEFFECT_NONE for mob skills missed/anticipated/taken by shadows
Database konshtat highland npcid (cid's animation should be back to normal when playing cs).
Create scroll_of_addle.lua

Noticed it wasn't here yet, so adding it. Not sure what ID should be..
added Curing Waltz V
added curing_waltz_v
Added script for Refresh II.

Added scripts for Hunters Prelude and Archers Prelude.
The calculations were followed off Sword Madrigal and Blade Madrigal respectively.
Source for ranged accuracy caps:
http://wiki.bluegartr.com/bg/Hunter%27s_Prelude
http://wiki.bluegartr.com/bg/Archer%27s_Prelude

Sentinel's Scherzo calculation was incorrect.
Source: http://wiki.bluegartr.com/bg/Sentinel%27s_Scherzo

Changed Hunters Prelude and Archers Prelude AOE to 5 for use with Pianissimo.
Added animations for Sentinel's Scherzo and Refresh II.
SQL: Fixed double semi-colon from previous update.

Previous update had a double semi-colon preventing this SQL from importing correctly with some tools.
Update sentinels_scherzo.lua
CORE: change addNationTeleport to use bitwise 'or' instead of addition for script fault tolerance
Update archers_prelude.lua

Forgot to change the calculation. 
Source: http://wiki.bluegartr.com/bg/Archer%27s_Prelude
Ranged Accuracy bonus caps at +40 before enhancement.
    This requires approximately 600 combined skill. 
So calculation was 300+300 = 600 - 200 = 400 / 10 = 40 cap.
Update hunters_prelude.lua

This is also assumed from Archer's Prelude that you need 600 combined skill to cap out at 30 ranged accuracy. 
300 + 300 = 600 - 300 = 300 / 10 = 30 ranged accuracy.
If this assumption is not acceptable then i'll remove the script entirely.
CORE: refactored all calls to get equipslots to a generic function that checks for slot 0
Added Tenuto, Marcato, and Saboteur in abilities.sql.
Created scripts for Saboteur, Tenuto, and Gravity II.
(Haven't added checks for Tenuto yet to bard spells.)

Modified enfeebling spells for RDM to check for Saboteur effect.
(Have tested all of them.)
Saboteur doubles the duration and effect for enfeebling spells only.
Source: http://wiki.bluegartr.com/bg/Saboteur
SCRIPTS/SQL: change Xolotl to 21-24hr repop at night
SCRIPTS/SQL: changes to Xolotl to allow nightly repop if not killed
SCRIPTS: placeholder functions with improper case = awesome
CORE: add optional parameter to setRespawnTime to allow changing the time only without putting the entity into ACTION_SPAWN or enabling respawn