Add LevelMonitor test to see if Ascension has happened
Comment out Dbg
Add TimeInLevel test during DynamicIdle
Fix DynamicAscend logic operators
Add more ascension logging
Add Last Idle Switch zone logging
Add failure case for boss zone monitoring
Bring LadderLeveling into line with other leveling strategies
Restart tick before swapping pipelines
Fix If/Then
Tighten up dynamic switching
Add ClearStatistics
Add Invoke & Noop
Add RunPipeline & OnTick
Add OnPause/OnUnPause
Add OnAscend
Add InitControls
Add ClearHeroLevels
Add InitStrategies to register for events
Add CursorInfo utility to BoardState

Allows for easily seeing information about pixels on the board