Sweeping change to how item temperatures are handled. Instead of using actual temperatures, all heatable items now store a short which tracks how long it has been cooking. This equates to the old temperature and to the end user little should be different other than perhaps cooking times. Because this is a short, the rate of temp change is now based on ticks instead of some complex math. This is far easier to manage for us on the back-end.
Added heat info for rich/poor ores
Adjusted a few heat values
Horses should no longer use vanilla AI except where appropriate.
Inedible food should no longer play the eating animation.
Added some null checks to worldgen
Milking cows should no longer give ghost milk.
Version Bump
Rebalanced the numbers for metal heating and fixed some derps. This will be stealth fixed into 78.8