replaced binary data with class BINARY_DATA objects
Merge remote-tracking branch 'origin/develop' into develop
TouchInput for computers.
wrong capitalization
wrong capitalization with uthInput
MouseInput for Android
Moved SpriteBatch to Engine
oops..
Started to work with CommonInput
fixed default WindowSettings so they support gl 3.3 for windows and linux, 2.0 for others
Merge remote-tracking branch 'origin/develop' into develop
Fixed occasional rotation bug with text.
Modified Batch and Atlas
Merge branch 'develop' of https://github.com/Team-Innis/UtH-Engine into develop
Prettified testscene a bit
Made CommonInput work on windows, not sure of android though (don't have tools installed here and now)

Renamed MouseInput functions so they dont have the "Mouse" prefix in them
Android input typo fixes
Fixed OpenAL on release build.

Fixed openal debug error messaging.
Removed SoundManager from Audio (ToDiscuss: engine opens device & context?)
Merge branch 'feature/Input' into develop

Conflicts:
	vs2010/TestProject/source/TestScene.cpp
Merge remote-tracking branch 'origin/develop' into develop