Prevents loopholes in emagged lawset through personal pronouns
Added the alternative jumpsuits for alt titles in research, robotics, chemistry, botany, and engineering.
latex glove box sprite
Porting /tg/ HUD

All of it has been tested and should be functional. I did not port the
AI Crew Monitor and modified the button positions to ensure it fits

PDA Messenger Logging works, but sending messages seems wonky. Might
just be because there was no PDA to send a message to though
Changelog
Merge pull request #1590 from dylanstrategie/AI-HUD-Port

Porting /tg/ HUD
changelog
Added changelog file.
Added the inhand sprites to new files.
Porting fixes from TG

- Should fix some odd bugs with the HUD that don't need much more
precision, notably with double-clicking
- Camera lights should now work properly
Merge pull request #1587 from DeityLink/latex

Gave the latex glove boxes their own sprite
Merge pull request #1574 from Hoshi-chan/emagged_law

Prevents loopholes in emagged lawset through personal pronouns
Attempting to simplify Meteor Code

Since Meteor is a lag-inducing gamemode by design, I've done my best to
try to minimize said lag :

- No prob check in the Meteor process(). The random number generator
(which runs constantly) shouldn't cause too much lag. SHOULDN'T
- Individual meteors now only attempt to spawn three consecutive times
- Simplified exceptions
- Removed delay when pushing meteors at spawn
- Commented out code fired at every meteor Move() proc that attempted to
ignite the turf

Small tweaks have been done to the rest of the gamemode, mostly to make
it a little bit harder. You can still sail smoothly by hiding in the
Bridge, it shouldn't be
Pushing changelog
Removing Defib secondary delay
Derp
Resetting delays
Merge pull request #1596 from dylanstrategie/Meteor

Attempting to simplify Meteor Code
Added nameless' sprites

SHODAN, girl, boy, clover and Yotsuba holograms; girl, boy, malf
versions of those and 4chan AI cores.
Merge pull request #1591 from dylanstrategie/AI-Fix

Porting fixes from TG