Change completly the way to handle items condition.
- only one store for all items type
- LootItem have Slot Id
- Item store directly who loot it and more than one can loot it.
- The current looter may not have the item the item right so other can directly loot it in that case.
- Loot is more dynamic so no chance to see a quest loot for a finished quest.
- If iam not wrong less loop than original code so its more optimised code.