#fixed 22 : FPS presentation in Title Bar

- every 60 frames, the last frame time will be printed as FPS into Title
bar of active window
- really ugly and stuff
#18 Hotfix : correct accumulation

- transformations were applied to local space before, it's world space
nao ( 99% what I want )
- should add some local transformation methods to apply in local space
#24 Texture Atlas : Rendering WIP

- filled most Method stubs with functionality
- TextureAtlas is a Texture now, makes more sense
- WIP : started implementing functionality into executable
- Bunny has no normals :'(

- WIP : might refactor Renderer into RenderPass ...