-initial local repo
-added sqlite3 db
-implemented adb procs
-tested & fixed task auth
-made procotol x-macro
-added aio load to texture & shaders
-added ResIL to load various textures
-added test code for client
-fixed some errors
-work on mapmgr,map
-work on object fields
-work on code generation for game object fields
-make server side fd close when listner close
-update to map_dl
-some implement of db functions
-more codegen
-some sql functons impl
-they needed to be in repo as well :D
-bats for fast logging into text
-cdb impl for vio data&tables
-pixel edit as util in repo
-test for method of fast 2d drawing with 2 textures
-work on 2d quad renderer impl
-some debug & error logging to vio
-more cdb impl!
-loadup function to batches
-some cleanup
-moved to msvc
-moved to cpp code standart
-some impl to 2d module
-fixes
-same
-some initial defs for gui, text & game states
-util program for exporting from bitmap fonts format
-text draw feature
-some fixes to cdb
-reverted to old devil lib cause of bugs in resil
-fixed error with internal format @ opengl tex load
-added util to easy select sprites
-some .h work +)
-changed 2d shader from BGR encoding to RGB, not tested yet
-fixed errors in 2d draw shader
-added temp. flags for textures
-localization tables
-text draw module impl
-util functions addded: sprite repacking & some internal code design
-moved to new logic of unif settup in g2d
-added input module
-added some debug output
-fixed some bugs
-some gui
-bugfixes...
-gui
-login screen
-char select code
-client net code
-fixes to network
-added netpacket
-changed packing
-etc
-character list window
-test char creation
-fixes to codegen
-fixes to pdb
-additions & fixes
-new gui texture
-fixes to gui focusing & related
-draw of character creation screen
-server side map-dl
-client side map-dl partial
-server side map logic made & debugged
-bugfixes