Bigger trees
Merge branch 'interface_dev' of https://github.com/VLanvin/GL_MPRI_2014 into interface_dev
Added tile_iter and tile_iteri to Map

The goal here is to be able to iterate over the map easily
outside the module without having to know the bounds or so.
First implementation of Map (for testing)

It might serve as a base for the actual Map but it hasn't been
made for that purpose. It is essentially to begin the tests.
Dummy Tile + dummy map method
Renamed Map to Battlefield

Map beeing already used
Added render_map test
Merge branch 'interface_dev' of https://github.com/VLanvin/GL_MPRI_2014 into interface_dev
Added a projection function to Position module.
First iteration of render + first true render
Merge branch 'interface_dev' of https://github.com/VLanvin/GL_MPRI_2014 into interface_dev
Added ugly infantry texture for future testing
Merge pull request #13 from VLanvin/interface_dev

Interface dev