thread for key events
thread for key events
implemented pause option
Greatly simplify WM and MM, add InfoWindow subclass
Pause->Exit bugfix + marking new privates
MapM now only deals with the map, WindowsM only with the display
Entity invisible for MapM + lots of small things
Optimize entity initialisation in EntityM
Remove anti duck-typing python heresy
Remove unnecessary curses clear calls
Merge branch 'threading' of github.com:m4xm/EvolutronicLife into threading

Conflicts:
	lib/Entities.py
	lib/EntityManager.py
	lib/EvolutronicLife.py
	lib/MapManager.py
	maps/map1.map
Merge branch 'threading' into refactor_hard

Conflicts:
	lib/EntityManager.py
	lib/EvolutronicLife.py
Make refactored version work with keylistener
Fix step speed display + a shitload of cleanup
Greatly simplify option string replacement
+ Method documentation
Move thread variables out to globals
Options pane now only updates on button change
Make game speed acceleration/deceleration more responsive
Add curses clear calls again