gd translation - renamed some properties to have nouns for everything
Merge branch 'master' of https://github.com/clintbellanger/flare-engine.git
MapRenderer: remove caching of background image for animated tiles off

When animated tiles is set to 'off', we currently had an optimization,
which merged all the background layers into one large image, which needed
to be recalculated only occasionally instead of every frame.

This had a few disadvantages:
* When it needed to be regenerated, it took longer. So the game was lagging
  every few seconds instead of just being slow.
* The memory needed for the animated tiles being off was larger than the
  memory needed with animated tiles.

By removing that optimization, we should use the same amount of memory
instead of more (fixes #908) and this should also address the occasional
glitches, which occur currently in the SDL2 port (fixes #928).
Avatar: remove unused class variables path_found and path_frames_elapsed
Merge pull request #955 from gunchleoc/master

gd translation - renamed some properties to have nouns for everything
Merge branch 'fix_graphics' of https://github.com/stefanbeller/flare-engine into anim_tiles

Conflicts:
	src/MapRenderer.cpp
Remove the ANIMATED_TILES setting
Merge pull request #956 from dorkster/anim_tiles

Remove the ANIMATED_TILES setting

Your patch seems reasonable to me. Thanks for finishing up.
Merge remote-tracking branch 'upstream/master'
Fix some warnings found with Coverity

* Do a bounds check when running mapmod events
* Prevent some divide-by-zero cases
* Add some missing variables to init lists
Replace SDL_Color with a new Color class
Add bounds check when doing mapmod on collision layer
Add error messages to previous fixes
Merge pull request #958 from dorkster/static_analysis

Fix some warnings found with Coverity
Merge remote-tracking branch 'upstream/master'
Fix building with SDL2