started work on the vizualizer part of RANA
Almost finished with the userinterface
changing the original visualizer philosophy to make it ... better
implemented the colormapper and intensityblock
implemented the dataevent binning mechanism,.... which is wrong...FUFF
adding event processing... slow going need more time..
added save event dialog, only need to hook it up to the simulation core
Enabled event saving, starting working on a NN driven frog model, done some environment generation
fixed image boundary and enable handdragging in graphicsview, finalized environment generation for the frog model
Events can now be saved and loaded, now I need to finalize the visualization process
event binning now works as it should
done readying the ui for event processing, added an api function to retrieve the agent path and filename
added the zblocks and the logic to add a value to them,
implemented the event processing function, and fixed some inconsistensies
fixed collision detection issue, also posprocessing nearly done, need to thread it
added control for postprocessing, and threaded event processing
changed the zblock into simple graphic items, so they can be rendered easily, next full test
Finalising visulization, fixed some inconsistencies, almost ready for first real test
set up the graphics scene
hooked everything up, added the ability to stop an event processing run