Ported tessellation work from private glNext.
Added basic tessellation shader sample.
Working geom::Transform implementation
First pass at a geom::Twist implementation
Subdivisions on geom::Cube
Adding cube subdivision and face culling to Geometry sample
First pass at geom::Modifier, Removed Target::getPrimitive(); beginning geom::Wireframe
Removed unused copyDataMultAdd()
Working geom::Lines (formerly Wireframe) for Triangles
Minor geom::Cylinder doc update
Working geom::Lines()
Working geom::ColorFromAttrib
Mostly working geom::Extrude
Extrude mosty working minus subdivision; added geom::VertexNormalLines
Working subdivision in geom::Extrude
Allows you to override startDraw and finishDraw functions. These were necessary to add support for Oculus.
Fixing bug with nonuniform Cube subdivisions
Formatting and warning fixes on GeomIo
Merge remote-tracking branch 'cinder_afb_public/glNext_transform' into glNext_transform
Initial commit of PickingPBO sample.