Added spin outputs for font library and sorted into directories
Added techfortress tileset to media library
Moved images/ directory into media/
Organized existing sprites into media repository
Organized wav sample repository; modified wav2dat to export .spin export; needs to be rewritten in Python
Removed whitenoisetest and mechtest because... ???
Organized piXel and ZeroForce images and added in-game screenshots
Work in progress test app for LameAudio called SoundDesigner to allow for testing of parameters in action; removed some dead code from LameAudio.
Added MIDI support to SoundDesigner app; added extra graphics for noise and sample waveform options; refactored navigation
Began work on SoundDesigner pattern editor; exposed LameAudio sampler API; added graphics assets
Modified map2dat to print a warning, but not error out, when collision map is not present
Added linux compatible newlines to ItsMIDITime.sping
Added some instrument definitions to SoundDesigner
Fixed C0 frequency to more precise value; Removed C and LaTeX output from frequencytiming and cleaned up output format
Updated LameAudio with better tuned frequency table
Reorganized SoundDesigner
Some organizing of LameAudio assembly code
Removed pointless ATTACK offset
Updated song used in JustPlaySomething.spin and changed name to MusicDemo.spin
Deleted GraphicsDemo and SerialPortTest, add townhall song