towards collecting possible posture candidates that are existing somewhere in the graph, tweaks

* allow compiling with coffee-script > 1.3.3
* => use "semni" namespace for classes instead of globals and refer to them everywhere
* add hovering over nodes to see its edges
* arbor fixes for adding one node alone
* set gf to 1.001 (less movement in basin)
* move some files around
proper size semni, according parameter changes, (...)

proper csl limiting and more likely motor efficiency approximation, yields much better csl behaviour
higher velocity iterations for less stall mode noise
allow more than realtime simulation (what the browser can do)
lots of general fixes for abc and stuff
enable prefill again, fully explored graphs!
fixes
use sandboxed filesystem to save trajectory log
binary logging for trajectory visualisation
add a full graph
log special line (5x +Inf as float32) when a posture was found
prevent time shift in log file when posture is logged
fix writing binary files, different release and stall biases
some fixes and changes

* few documentation updates
* some more comments here and there
* shorter debug draw line segments (xformscale)
* use correct rotation constant, fix friction and csl parameters accordingly...
* higher noise for better reactivity (hm)
mutliple changes

* add importer for graph from semni realterm output (incomplete)
* csl: clip integrator instead of output
* change joint friction a little bit to better match real semni
* change cal parameters to match changes
improve drawing semni graph

- proper mapping from (little weird) semni data
- change graph semnis to only use joint angles (also for simni data)
- add little script to start local python server
include activation from semni
fix some old code (pendulum)
some fixes
fixes for graph export, can open properly in inkscape now :)

add semni manifold data file
some documentation updates
fix manual heuristic a bit
use manifold data, draw colored nodes for each manifold
show manifold with current state

some tweaks for better exploring
fix angle distance calculation over wrap around

make rendering manifold optional with checkbox
make manifold renderer a class