Core/Unit: Fix some movement issues when multiple controls are applied
DB/Misc: Missing spawns/phasing

Phasing and missing spawns required for The Reckoning and Tirion's Gambit,

Note this does not fix these quests it only deals with spawns, phasing, gossip and gossip conditions.
SQL: Fix sql import
Scripting/Spell Stand: Move this spell to spells generic.
Core/Misc: Fix issues reported by static analysis
Scripting/Stand spell: Remove UNIT_FIELD_FLAGS change from spell script.
Scripts/OnyxiaLair:

- Potential null pointer crash fix
- Reset react state properly on wipes during air phase
Scripts/Misc: Some code style fixes for old code
DB/Misc: Update spawn for toc5
Scripts/Commands: Fix ".npc info" immune mask output

Fix ".npc info" showing wrong immune mask list
Fixes #12358
Merge branch 'mik1893/fear-vs-stun'

Merge PR #13095 into master
DB/Vehicle: Update vehicle stuff for toc5
Core: Remove whitespace
Scripts/ToCR: Set Anub'arak's respawn delay

* This needs to be done manually since he's a summon.
Closes https://github.com/TrinityCore/TrinityCore/issues/10587
DB/Quest: The Fate of Bloodbane

Ok, pushing this as is there are some cosmetic issues which need cpp support but since asked several times if someone could fix spell and still not done,

The issue is cosmetic one where the omnious clouds spawn too close to ground,
DB/Gameobject: Revert flags for Ulduar Teleporter

By digz6666, closes #13126
Addition to https://github.com/TrinityCore/TrinityCore/commit/43e209e3203fcbc83f81fdc0047a5a560f8d698e

I could have sworn I already added broadcast texts to original sql but seems where missing,