#18

1. Gaze calculation is the gausssian distribution. ( x- u) = distance, sigma = gazeCircle radius
2. Score = ContributedGazeScore * LevitatedProability
	ContributedGazeScore = gazeScore / SumOfGazeScoreOfTopGazeScoreElements
	LevitatedProability = ProbabilityOfRange [0.5 ,1]
	
zoomOut Problem apparently looks solved. ( With Virtual eyetracker)
Need to test with real eye tracker.