Some fixes and cleanup of the shadow shader, added simple post shader
sampler component
removed some unneeded parts
Debugging output from shader
Add velocity component
Moved transforms to a separate file that is loaded and saved each start and stop
Added a sample obj file
Rewrote shadow shaders to use a different sampling method
Merge branch 'graphics' into develop
Add velocity-max and reference-frame
Merge branch 'lua' into velocity
Merge branch 'develop' of https://github.com/trillek-team/trillek-assets into velocity

Conflicts:
	tests/sample.json
Merge pull request #6 from catageek/velocity

Add Velocity components