-rename classes that hold ressources
- renamed implementation of ressource classes
- renaming of classes and filenames according to new ressource/node/shader scheme
- working separation between different geometry types
- issing features :
  + shadow map ubershader
  + textured quad, ray and bbox drawing
- Added GeometryUberShader base class
- UberShader for various geometries now derived from GeometryUberShader
- added support for textured quad node for new rendering interface
- clean up rendering with new interface
- working primitives
- to test: shadows
removed geometry dependent interface from ubershader and moved to geometryubershader
- minor fixes
Merge branch 'develop' of https://github.com/vrsys/guacamole into develop

Conflicts:
	src/gua/renderer/Pipeline.cpp
	src/gua/renderer/Serializer.cpp
- removed win32-preprocessor code for msvc_version < msvc12
- added uuid to node
- fixes in video shader functionality
Merge branch 'develop' of https://github.com/vrsys/guacamole into develop

Conflicts:
	include/gua/renderer/GBufferPass.hpp
	include/gua/renderer/LightingPass.hpp
	include/gua/renderer/Pass.hpp
	include/gua/renderer/PostFXPass.hpp
	include/gua/renderer/RenderContext.hpp
	include/gua/renderer/ShadowMap.hpp
	include/gua/renderer/Texture.hpp
	include/gua/renderer/UberShader.hpp
	include/gua/scenegraph/GeometryNode.hpp
	include/gua/scenegraph/Node.hpp
	src/gua/renderer/GBufferPass.cpp
	src/gua/renderer/LightingPass.cpp
	src/gua/renderer/NURBSUberShader.cpp
	src/gua/renderer/ShadowMap.cpp
	src/gua/renderer/UberShader.cpp
	src/gua/scenegraph/GeometryNode.cpp
	src/gua/scenegraph/Node.cpp
-bugfixes of merge
- added framecounting per rendercontext
new video3d functionality, network support via zmq
user name test
-test line endings problem
resolved conflicts