Crafts can't fly without fuel
Make units get out of the way of falling units

without:
- depending on height fallen from
- the idiocy of diving for cover under a different part of the falling
large unit
Progress loop if unit could not escape

because looping indefinitely is not going to help anybody.
Knock out any units that cannot escape falling units

Also ensure crush victims to not hide their crusher.
Large crush victims are killed.
Tanks do not die of fatal wounds

They stoically accept all suffering.
top30 Russian names
Correct check for unit displacement

when resetting tiles after a unit becomes a corpse
Fixes falling unit sometimes being misidenitfied

.. as a fallen onto unit, handles multiple simultaneous falling units,
and replaces 1 x embarrassing typo.
Check if falling units trigger proximity grenades
Handle falling onto zombies

Convert zombies to their spawn unit if they cannot get out of the way of
a falling unit.
Changed from Y to IY in some cases. List was expanded from top30 to top40.
Avoid conflict:	src/Geoscape/InterceptState.cpp
Auto equip flares on night missions

Uses a spare shoulder slot.  Flares are equipped if it is sufficiently
dark, i.e. when visibility would drop to 9 tiles for XCom units, and not
equipped otherwise

Eliminates some of the micromanagement of flares.
Avoid conflict:	src/Geoscape/GeoscapeState.cpp
rules http://en.wikipedia.org/wiki/Russian_Chat_Alphabet
Merge pull request #3 from SupSuper/master

Sync
Merge pull request #4 from SupSuper/master

synchro
Add alien containment management to game

Accessible by right clicking alien containment in base view.  Invoked
automatically if alienContainmentLimitEnforced is enabled and
containment limit is exceeded after a mission.
Merge pull request #5 from SupSuper/master

sync
Merge pull request #6 from SupSuper/master

sync