Starting commit for refactoring and redeving Orbit Code
Added Manta Ray into game

Updated model and script
Merge branch 'master' of https://github.com/PurdueSIGGD/20000LeaguesOverTheSea

Conflicts:
	Assets/Attacks/AimAtPlayer.cs
Added manta model

Added collision box as well
Implemented the rest of orbit besides line drawing, have not tested.
Added player ship and seahorse models

Tweaked the player ship to rotate correctly
Apparently missed something
Orbit mostly done, refactored a lot of classes,
new spline works well. Intial Perpindicular force doesn't seem to work sometimes.
Fixed planet collision in interpolating
Updated to velocity verlet, optimizing some line drawing
Merge branch 'master' of https://github.com/PurdueSIGGD/20000LeaguesOverTheSea.git into NewOrbit

Conflicts:
	Assets/Attacks/BigBulletShoot.cs
	Assets/Orbit.cs
	Assets/Player/PlayerWeapons/BulletGun.cs
	Assets/Stages/stage1.unity
Overloaded Interpolate, continued refactoring
Fixed shooting line drawing.
Changed some of the initial orbit force, tweaked gravity
Fixed orbit perpindicular force on respawn.
Changed a couple of things
Fixed distance drawing of orbit lines! :D
Merge pull request #1 from PurdueSIGGD/NewOrbit

Merging