animal capped to 30
Menubar is drawn somewhat
Drag and Drop function works in main menu

Needs a lot of fixes =(
Fixed inventory so that she can't stuff her face

Will not consume more inventory if playerHealth is at max
Inventory menu group funtions

Fully functional and properly position relative to alexButton
Ever menu item will be relative to alexButton.
More Menu proportion fixes

It looks a bit better using pack() as often as possible
Added optionsButton

The pack() method was worth writing around. Makes additions extremely
easy.
Menu functionality persists through screens

swapping screen is no longer an issue.
Had an issue with drag and drop but was due to reinstantiation of
alexButton.
I want only ONE alexButton ever.
Temporarily linked up the other screens

They will be trashed, so for now until implementation is done,
they will be using upgradescreen and optionsscreen until then.
Added buttons to upgradesGroup

keep trolling along...
Disabling works properly now
all buttons disables properly .... I think
Improved Menu performance.

Broke down menu into more even loading stages.
Finished upgradeMenuGroup functionality

Now onto options menu! Yay!
Finished Menu

Menu is finished. Now onto the progress bar and stuff. Sleep time I'm
really tired!
And besides, I was supposed to start working on this today.
Push baby push gamescreen interface mostly compelte
Awwww yes.
The Merge of the Century
The Great Merge of 2014