DB/Quest: The Fate of Bloodbane

Ok, pushing this as is there are some cosmetic issues which need cpp support but since asked several times if someone could fix spell and still not done,

The issue is cosmetic one where the omnious clouds spawn too close to ground,
DB/Gameobject: Revert flags for Ulduar Teleporter

By digz6666, closes #13126
Addition to https://github.com/TrinityCore/TrinityCore/commit/43e209e3203fcbc83f81fdc0047a5a560f8d698e

I could have sworn I already added broadcast texts to original sql but seems where missing,
Merge pull request #5 from TrinityCore/master

Update local repository