NEAT skeleton. Need to write fitness func
Consolidate + trim down NEAT library
Fix compile errors. NEAT works!
Begin NEAT/Unity integration
(indentation)
Update NeatEnemy.cs
Implemented experiment, top-level algos
Merge branch 'NEATSkeleton' of https://github.com/TrofSivart/StarshipGame into NEATSkeleton

Conflicts:
	Assets/Scripts/NeatEnemy.cs
	Assets/Scripts/ShooterExperiment.cs
Porting genotype/phenotype mapping
Crazy looking enemies controlled by ANN
Slow down enemies by a constant factor
Can a machine truly learn?
Probably not. BUT DAMN IF WE WON'T TRY.
Merge branch 'NEATSkeleton'

Conflicts:
	Assets/Prefabs/Enemy.prefab
	Assets/Scenes/Sprites.unity
	ProjectSettings/ProjectSettings.asset